|
Author |
Thread Statistics | Show CCP posts - 25 post(s) |

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 12:00:00 -
[1] - Quote
CCP Rise wrote: Armageddon:
This is a fun one. Bet you guys didn't think my first two projects would be to slow down the Talos and throw the old Armageddon out the window! But! I think its the best thing for the race line overall. What we've done here is make the Armageddon an echo to the new dragoon destroyer. It makes sense for Amarr to have a battleship variation that rewards players who've trained for dragoon -> arbitrator -> prophecy, and with the neut range bonus, the Armageddon should be a huge payoff. As the Armageddon is falling under 'combat' it will receive a substantial hitpoint boost, sensor strength boost, sig increase, and speed decrease.
While we understand that this is a very powerful ship, it should not be oppressive. Hopefully it will offer a new type of challenge to fly and fly against. To anyone who is very sad to see the old Armageddon go, I encourage to you consider that if left the same, it would have been even more crowded by the Abaddon as a result of the price adjustment than it already was. Again, we look forward to your feedback.
Amarr Battleship Skill Bonuses: +10% to Drone damage and Hit Points (replaced large energy turret rate of fire) +10% Energy Neutralizer and Energy Vampire range (replaced large energy turret cap use)
Slot layout: 7H(-1), 4M(+1), 7L(-1); 5 turrets(-2) , 5 launchers(+5) Fittings: 13500 PWG(-3000), 550 CPU(+65) Defense (shields / armor / hull) : 6800(+1331) / 8500(+1859) / 8000(+1789) Capacitor (amount / recharge rate / cap per second) : 6200(+887.5) / 1087s / 5.7 Mobility (max velocity / agility / mass / align time): 100(-5) / .13(+.002) / 105200000 / 18.96s (+.29) Drones (bandwidth / bay): 125 / 375(+250) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 110 / 7 Sensor strength: 21 Radar Sensor Strength (+4) Signature radius: 450 (+80)
/facepalm Double one. Killed an othervise good ship, that were in need of just a few tweaks... I have no words. |

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 12:19:00 -
[2] - Quote
Gordon Esil wrote:Quote:The mighty Armageddon class is the main warship of the Amarr Empire. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor. I guess you guys need to change this description on the geddon as well, as it is no longer having "heavy armaments and strong front that specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor"... it is more like a support role ship now (which seems it is going to be whether people liked that or not)  Also this. If you are balancing your changes by the amount of ships in use, I have no words to describe your failure. Though, I said that already.
Armageddon fit the description AND OVERALL LOOK of the attack BS very well. Her light, slim profile just scream for pulses and MWD. As well as her bonuses. Apocalypse is a perfect sniper as she is. And both ships are iconic for Amarrian storyline. While Abaddon is just a bastard of the tier. She never had a good purpose, neither she had obvious strength besides being though nut to crack (on par with Dominix). Now, please explain, why do you want to throw 10 years of the Amarr history out of the window? And who will forgive you for doing that? |

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 12:31:00 -
[3] - Quote
Blanche Lee wrote:Amarr empire do not need to learn the Gallente drones tech, Amarr battleship is to win by energy platform. And I think Amarr empire`s drone technology can not be better than the Gallente`s, also hope to be able to weaken the Amarr`s each level ships drone bay. At last, there are so many Energy Neutralizer ships in EVE, Battleship only need to fire to the enemy. Each race has its own characteristics, if every race contains various weapon system, then there is no need to points race. You're absolutely right, Amarr empire does not need to learn from foreign races technologies they already know well, even though they apparently didn't evaluate the potential of some up until recent years. But coming contact with so many diverse nations, having examples of such a wide range of successful applications of different technologies, experiencing so many challenges... Amarrians are proud, supercilious and self-centered, but hardly they are stupid. And if that means that it is time to get back to a drawing board and reevaluate some old technology, that was deemed not very valuable in the past, then it is time. |

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 12:33:00 -
[4] - Quote
Hulasikaly Wada wrote:6 turret tachyons capable with 10% dmg bonus Xlvl That will never happen. It's just way too much damage. |

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 12:44:00 -
[5] - Quote
Jack C Hughes wrote:Tonto Auri wrote:Hulasikaly Wada wrote:6 turret tachyons capable with 10% dmg bonus Xlvl That will never happen. It's just way too much damage. well not as high as nightmare 1. We're not discussing faction ships here (Nightmare will likely get her own nail in the head later) 2. Nightmare is by far a special beast. |

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 12:46:00 -
[6] - Quote
Ayla Crenshaw wrote:Mariner6 wrote:I for one am impressed to the changes to the Amarr line up 0.49 cap/s does not equate to "cap use bonus pushed to hull". I have this nagging doubt you even fly Amarr or comprehend just how much cap lasers use. He's just posting to make an impression of happy people, so these bad changes gets pushed to live. |

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 13:06:00 -
[7] - Quote
Jack C Hughes wrote:Tonto Auri wrote:Jack C Hughes wrote:Tonto Auri wrote:Hulasikaly Wada wrote:6 turret tachyons capable with 10% dmg bonus Xlvl That will never happen. It's just way too much damage. well not as high as nightmare 1. We're not discussing faction ships here (Nightmare will likely get her own nail in the head later) 2. Nightmare is by far a special beast. when compared with Rokh or mealstorm this 6 turret idea is not that strong. or maybe 7 turret with 5% bonues sounds better? 7 or 8 turets with 5% damage and keep 7.5% optimal bonus, with slightly limited powergrid, so it can't fit all 8 Tachs without fitting modules - sounds fair to me. The only issue so far that I'm concerned with is the buff to native cap regen, that flowing in air. It may make dual-rep tanks very viable. Too much viable. I'd rather propose a flat role bonus to lasers cap consuption for laser ships, for easier tank balance. |

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 13:10:00 -
[8] - Quote
Rynnik wrote:Amarr Battleship Skill Bonuses: +7.5% to Large Energy Turret damage and optimal range +7.5% Large Energy Turret tracking speed (replaced large energy turret cap use)
Fixed the bonuses for a 6 turret Apoc. It brings it in just above the current 8 effective turrets at level 5. 1. It makes the ship 3-bonused. Which is unlikely to happen. 2. Please leave 8-turret Apocalypse alone. It is designed to work that way. |

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 13:29:00 -
[9] - Quote
Jack C Hughes wrote:Tonto Auri wrote:The only issue so far that I'm concerned with is the buff to native cap regen, that flowing in air. It may make dual-rep tanks very viable. Too much viable. I'd rather propose a flat role bonus to lasers cap consuption for laser ships, for easier tank balance. role bonus is not going to work. You are not going to have role bonus to only one race. What are you going to give to the other 3? I don't think a race should have no battle ship that could even fit 8 of their largest guns. The other 3 have, not Amarr. So that is why I support the 6 turret idea, that is a kind of 8 turrets in another way. Tachs with no cap bonus will eat up cap too fast, compared to others. And thier pg requirement is just a bit too high. I'll explain it. Lasers have advantages over other artillery: seemingly endless ammunition, instant ammo swap, relatively short cooldowns. To make up against using lasers on ships not intended to be, their cap consumption is also drastic, partially compensated by the cap consumption bonus. (As it is now, I mean.) Making a role bonus to work against cap consumption for ship intended to use lasers does not impede other races in any way, but allow for more freedom in balancing other aspects of the ship hulls. Also, hands off of the 8-turret Apocalypse. |

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 13:48:00 -
[10] - Quote
YuuKnow wrote:Boo to the Armageddon as a drone ship. I concur.
Quote:There's too much redundancy here if you make the Arma a drone ship whereas the Dominix is already a drone ship. There's too much redundancy, if you make 3 laser ships.
Quote:What would be the point? There's, as has been said, no stepping stone from Prophecy to Rattlesnake. Missile/Drone boat is ought to happen. But not Armageddon. |
|

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 13:53:00 -
[11] - Quote
Jack C Hughes wrote:Also, hands off of the 8-turret Apocalypse.
I am just a bit interested in the last sentence, why must it has 8 turret?[/quote] Because it is designed to be thatway. |

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 13:58:00 -
[12] - Quote
Pelea Ming wrote:Alvatore DiMarco wrote:I just want to say this:
Abaddon - Combat Apocalypse - Attack Armageddon - Disruption via Neut/Nos.
However, please actually call the Armageddon a "Disruption" battleship since that's basically what you've got here. I do agree with this, the new 'Geddon is not an Attack ship, it is, like the Arbitrator, a T1 variant of a Recon ship. Armageddon is a good example of attack ship as it is currently. It just need a few tweaks to be perfect. Move one low to mid, add tracking bonus, resolve cap issues - there, you have it. Same goes to Apocalypse in combat role. Just a few tweaks here and there, and you get a ship, that is equally feasible for sniping (beams) and mid-range (pulses) combat (similar to Rokh). |

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 14:10:00 -
[13] - Quote
Crash Lander wrote:Atomic Option wrote:After sleeping on it, the simplest statement of the problem with the Apoc change is that: the new bonus to tracking doesn't synergize well with the optimal bonus.
When do you most need optimal? When you're far away. When do you most need tracking? When you're closer to an orbiting target.
The cap bonus can synergize with any fit that uses lasers, but the tracking bonus isn't useful in as many situations. If you want to move away from cap bonuses, find something else that synergizes with optimal. QFT. How the hell I missed this post? Care to provide a link? That person deserve a "like". |

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 14:17:00 -
[14] - Quote
Rynnik wrote:Tonto Auri wrote:Rynnik wrote:Amarr Battleship Skill Bonuses: +7.5% to Large Energy Turret damage and optimal range +7.5% Large Energy Turret tracking speed (replaced large energy turret cap use)
Fixed the bonuses for a 6 turret Apoc. It brings it in just above the current 8 effective turrets at level 5. 1. It makes the ship 3-bonused. Which is unlikely to happen. 2. Please leave 8-turret Apocalypse alone. It is designed to work that way. Only if you accept that the Domi is going to be 4-bonused. Nop. I see combined drone bonus as role bonus - it is there to prevent drone abuse by non-drone-based ships (besides, drone ships have 1 less slot to play with).
Quote:Which there is a very good reason for based on drones etc and that CCP seems perfectly happy with. So really that isn't an issue for drones it's not an issue.
Quote:I am not saying this is the best or only solution but at least it is SOME attempt to consolidate the issues of slot repetition for all 3 ships, cap usage, Tach fitting while achieving their tracking/optimal bonused platform intent. The current intent is to differentiate the hulls. Not consolidate them. But in case of Amarr, the attempt is just fell on it's face. We already have 2 distict ships, fairly good at their roles, just need some small tweaks. What CCP Rise did is he screwed currently working imperial scheme and put some communistic blasphemy in replacement. It didn't worked well in 1917... do you think it would work in 2013? |

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 14:21:00 -
[15] - Quote
Jack C Hughes wrote:design does not mean anything we have 4 turrets on a paladin and 4 on a Vargur(6 for tempest) we used to have 7 on a harbinger and it is not even mirror image allocated.
what's the point for a ship that has range bonus and sniping potencial has 8 turret, when it can never actually fit 8 of the largest long range weapon of the race? Design does mean everything. /shoo (Also, you can fit 8... just not Tachyons. Still want Tachyons? Get some RCU onboard. It IS possible, and it DO works well. When the time call for it.) |

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 14:22:00 -
[16] - Quote
Jureth22 wrote:abaddon has worse cap issues than apocalypse. That's only because it's misused and, frankly, lack any role. Make it a drone boat, and all cap issues will be taken over by overtanking it to death. |

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 14:30:00 -
[17] - Quote
Neither Rokh, nor Maelstrom have that many lows. Mael have 6 I recall, and Rokh have same or even less.
(I don't say, that Apocalypse PG don't need buff, it may, but it all depends on it's intended role. Just because you WANT to effortlessly fit 8 guns, doesn't mean it's feasible for design purposes. And I still think that more guns without damage bonus works better than less guns with bonus. Especially in light of this thread. Fewer guns with skill-intensive bonuses makes it hard for new players to compete with the rest of the fleet. |

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 14:36:00 -
[18] - Quote
Jack C Hughes wrote:Tonto Auri wrote:Neither Rokh, nor Maelstrom have that many lows. Mael have 6 I recall, and rokh have smae or even less. but they have their desired mid. Amarr is struggling between dps and tank and now you say you will use that low slot for reactors?
I hit "Post" too early, please check back the the edited post. Sorry for inconvenience. Also, relating to DPS and tank, if capacitor issues are resolved, Apocalypse could use a resistance bonus... if that would not make it a copy of the Rokh... |

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 14:49:00 -
[19] - Quote
Ranger 1 wrote:You might consider that apparently this person has never flown an Apoc in anger, nor as part of a fleet. A tracking bonus is a huge boost to these ships in a kiting role. If you want a kiter, I suggest Armageddon.
Quote:Laser tracking has always been it's weak point. There's other lasers, than Tachyons, you know?
Quote:Inability to track incoming tacklers and kill them fast enough to leverage their range advantage has always been the Apoc's weak point. So, she was always a fleet battleship. We're not discussing Swiss Army Knives here, are we?
Quote:If a workable cap level can be arrived at, then tracking is probably the PERFECT bonus for this ship in it's attack role. Tracking is more suited for Armageddon, to go in hand with RoF bonus to boost her close combat abilities. I'm undecided about Apocalypse bonuses, resistance seems very vital for buffer tank in fleet ops, but then again, you get an armortanking copy of the Rokh. I don't know, how good CCP with that. Probably not very good. What other bonus you can offer, assuming that cap issues are resolved?
Quote:I would respectfully suggest some folks spend less time using EFT and it's bretheren, and more time actually flying the ships they are offering comment on. I'm flying Amarr and Gallente ships. And only commenting on what I fly. |

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 14:59:00 -
[20] - Quote
Jack C Hughes wrote:I do agree with you on the new player thing and that is for sure. but as it does not have any dps bonus before, with a battleship skill of 3, it will have almost exatly as much dps as 8 turrets. (6*1.30=7.8). that does not cost alot of time to train And now it would be easier to fit larger guns as only 6 turret is available
btw if the pg is going to be increased and cap regeneratioin boosted, i am perfectly well with things like 8 turrets + no damage bonus.
but it is not going that way, at least not now. Ease or hard to fit is a debate of CPU and PG allocation. It's a question, but not an important one. What is important, and is a major and common issue, is that lasers DO use TREMENDOUS amount of capacitor, compared to other weapons. For common issues, it needs some common resolutions to make things work. Yes, you can change native capacitor recharge rates, but then you'll have to factor the: 1. Reppers. With faster capacitor recharge it's easier to run double- or even triple-rep. 2. Hardeners. However small cap they are using, it's still not zero. 3. Neuting and nossing. The higher your peak cap recharge, the harder it is for your opponent to deal with your cap. Which could be seen as imbalance from some POV's. 4. Whatever I forgot, what affecting capacitor games.
Reducing lasers cap use is something I don't see to happen - for abovementioned resons (brief recount: endless ammo, instant optimal change, relatively short cooldown)
On the other hand, flat role bonus allow you to set capacitor usage of your turrets to whatever line you want it to be, and play cap games in a more even environment.
Ship balancing is not an easy game >.> |
|

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 15:41:00 -
[21] - Quote
Naomi Knight wrote:there is no problem with taking pvp first then pve second , there are marauders entirely for pve , when they get the balance pass ,just be rdy to adress your issues The problem is that they are in every way inferior to faction/navy ships, which I doubt any balance pass would change. |

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 15:44:00 -
[22] - Quote
CCP Rise wrote:Hello Amarrian citizens I wanted to drop a quick note to assure you that we are still here monitoring feedback. We've had several discussions about the state of the Amarr mission runner both before we released this proposal and now after we've seen some feedback. So far, we aren't convinced that changes will be necessary, but we are going to keep a close eye on it. This may be a discussion that will be more productive after these ships make it to Singularity and some actual flight testing can happen. Please keep up the discussion  If you take our suggestions in count, I don't see an issue taking attack Armageddon into the mission field, or drone/missile/neut(?) Abaddon. But as it stand currently in your plan, all 3 ships are complete bullshit (Fits the "BS" abbreviation, but I doubt it was intended.) |

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 15:45:00 -
[23] - Quote
AyayaPanda wrote:Hi Rise, Since you want to give Hyperion and Mega 8 lows, can Amarr bs have 8 lows as well?  At least the geddon? geddon 6/4/8 +10% to Drone damage and Hit Points +10% Energy Neutralizer and Energy Vampire range, +3% nuet/nos amountPlease... Make that crap to Abaddon. Please. |

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 15:58:00 -
[24] - Quote
I'm using Armageddon for missions, because, quite frankly, it's more efficient at it, than Abaddon. |

Tonto Auri
Vhero' Multipurpose Corp
57
|
Posted - 2013.04.10 20:02:00 -
[25] - Quote
Lili Lu wrote:Geddon - well someone had to be the Amarr drone BS. If someone have to be, make it that brick Abaddon, not the Armageddon, which already have it's role, and it is THAT role, and she's doing it well. I just see no reason to screw people, who already using a specific ship for specific role, and tell them to get the **** off and buy something else for the SAME role they were actually good at. And that argument is before the overall impression of the hulls. |

Tonto Auri
Vhero' Multipurpose Corp
58
|
Posted - 2013.04.11 00:39:00 -
[26] - Quote
Pelea Ming wrote:we just get abit too serious in this thread from time to time, I thought peeps could use a joke :) I though, that joke is reserved for Iteron. Jokes aside, when you see a flat out mistake happening in front of your eyes, wouldn't you interfere? |

Tonto Auri
Vhero' Multipurpose Corp
58
|
Posted - 2013.04.11 00:56:00 -
[27] - Quote
Meduza13 wrote:I have not seen a single post when someone agrees on nerfing abaddon Nerfing? It needs something to nerf, first. |

Tonto Auri
Vhero' Multipurpose Corp
58
|
Posted - 2013.04.11 01:02:00 -
[28] - Quote
Meduza13 wrote:Tonto Auri wrote:Meduza13 wrote:I have not seen a single post when someone agrees on nerfing abaddon Nerfing? It needs something to nerf, first. Yea thats what I mean if I was not clear, possibly. It needs no nerfing at all. It need a role first, because right now it has none. And I would prefer it to stay that way, instead of stepping on other hulls' toes. Is this clear? |

Tonto Auri
Vhero' Multipurpose Corp
59
|
Posted - 2013.04.11 01:35:00 -
[29] - Quote
Flyinghotpocket wrote:well since all the gallente tearing got what they want i propose this. And tbh, the gallente are just lucky they had good battleships for so many years.
ApocalypseBhaalgorn
Amarr Battleship Skill Bonuses: +7.5% to Large Energy Turret Rate of fire per level 5% bonus to capacitor capacity per level 10% bonus to the velocity factor of stasis webifiers per level and Energy Vampire and Energy Neutralizer drain amount per level Role bonus: 100% damage to large Energy Turrets
Slot layout: 8H, 4M, 7L; 4(-4) turrets , 0 launchers Fittings: 23000 PWG(+2500), 640 CPU(+135) Defense (shields / armor / hull) : 6000(-211) / 7000(-500) / 7000(+359) Capacitor (amount / recharge rate / recharge per second) : 8500(+1000) / 1002s(-152s) / 6.99 (+.49) Mobility (max velocity / agility / mass / align time): 113(+19) / .119(-.017) / 97100000 / 16.02s (-2.29s) Drones (bandwidth / bay): 50(-25) / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 73km(+5.5k) / 95 / 7 Sensor strength: 20 Radar Sensor Strength Signature radius: 380(-20) Already exists. |

Tonto Auri
Vhero' Multipurpose Corp
60
|
Posted - 2013.04.11 10:41:00 -
[30] - Quote
Nariya Kentaya wrote:AmarrNariya Kentaya doesnt NEED a drone BS, weNariya Kentaya dont NEED a BS neut-platform, and weNariya Kentaya sure as hell dont NEED a MISSILE bs.
Edited for clarity.
Quote:honestly, only 2 amarr battleships ive seen used in the last 6 months were the geddon adn the abaddon, and the geddon i saw used ALL THE TIME. Across T1 Amarr BS... I honestly don't see any daily. Except my Armageddon. It's Paladin, or Nightmare.
Quote:people LIKED the old geddon. Why past tense?
Quote:in fat, the geddon, at its pricetag, was the only real VIABLE battleship for new players to get into amarr battleships, it was cheap and easy to fit and be effective, with alot of room for fitting more advanced stuff. followed by the navy geddon, this hull has been an example of an amarr battleship, fo all intents and purposes, being done RIGHT. With this, I concur.
Quote:your killing that ship CCP, if you want a multi-weapon no-real-bonus jack-of-all-trades BS, make a NEW HULL, dont just arbitrarily pick one and beat it to death. I, for one, would benefit from Amarr drone BS platform. But Armageddon is good as it is. If anything, it needs some help, not a headshot. If CCP Rise want to rise by the corpses of destroyed ships, I'd say, CCP picked the wrong people for the job. |
|

Tonto Auri
Vhero' Multipurpose Corp
60
|
Posted - 2013.04.11 10:45:00 -
[31] - Quote
Gabriel Stipp wrote:First i'd like to say that i like the new geddon. The new bonuses are great. Then you are stupid. |

Tonto Auri
Vhero' Multipurpose Corp
60
|
Posted - 2013.04.11 11:00:00 -
[32] - Quote
monkfish2345 wrote:Won't lie i'm super excited about the new geddon. This means, you haven't used the old one. And no amount of praise would change the fact, that destroying current role allocation is not gonna make anyone, who's using current hulls, happy.
Templar Dane wrote:The geddon was my favorite battleship. Of course, flying one in a fleet full of abaddons meant that you'd be the first to die.
And the geddon was/is not easy to fit. The apoc and abaddon had a much easier time fittings-wise. If Armageddon has issues, they can be helped. But not to the point of removing the ship from the role and throwing it out of the window. |

Tonto Auri
Vhero' Multipurpose Corp
60
|
Posted - 2013.04.11 11:04:00 -
[33] - Quote
Ayla Crenshaw wrote:Also, anyone here witnessed the Cruiser tiericide? It happened just before I started playing so I missed it. I was present and watchign during Battlecruiser one and it didn't seem to evoke so much heated flamewars as this (from my POV) failure of a BS tiericide. Because, quite frankly, BC changes weren't destructive. They were based on principle of consolidation and buildup on existing bonuses, with few exceptions. (Prophecy, which noone were using, now have her own role, as example.) With BS, the situation is completely opposite. CCP Rise changing currently established ship roles at random, pretending to be smart. You know, what word I was going to use. |

Tonto Auri
Vhero' Multipurpose Corp
60
|
Posted - 2013.04.11 11:07:00 -
[34] - Quote
Gabriel Stipp wrote:Ok ok for all the guys out there hating me for liking the new geddon: I don't like loosing it as a laser ship. Just wanted to find one good aspect in the new ships. Maybe it would be ok to have the old ship with a drone bonus in exchange for the cap Bonus...... Just an idea don't hit me ^^ Armageddon don't need bloody drone bonus. (As much as I love drones, I'm not a moron.) Armageddon is a clear example of how Amarr Attack Battleship should work. It have mobility issues, which can be helped by moving one of the slots to the mid, and need some PG/CPU love to help fitting prop mod, but othervise it is ALREADY FREAKIN' GOOD ATTACK BS. Why everyone so blind as not seeing it, tell me? |

Tonto Auri
Vhero' Multipurpose Corp
61
|
Posted - 2013.04.11 17:07:00 -
[35] - Quote
Jack C Hughes wrote:Tonto Auri wrote:Gabriel Stipp wrote:Ok ok for all the guys out there hating me for liking the new geddon: I don't like loosing it as a laser ship. Just wanted to find one good aspect in the new ships. Maybe it would be ok to have the old ship with a drone bonus in exchange for the cap Bonus...... Just an idea don't hit me ^^ Armageddon don't need bloody drone bonus. (As much as I love drones, I'm not a moron.) Armageddon is a clear example of how Amarr Attack Battleship should work. It have mobility issues, which can be helped by moving one of the slots to the mid, and need some PG/CPU love to help fitting prop mod, but othervise it is ALREADY FREAKIN' GOOD ATTACK BS. Why everyone so blind as not seeing it, tell me? Yes it is a good one, even my favourate one in Amarr BS. The problem is just CCP don't like it, or don't like to have 3 laser ships. Which for me is absolutly okay as that is what Amarr is. Then do something to Abaddon. be it neut+drones+unbonused missiles or drones+unbonused lasers, I'll be equally happy to fly it, then. But it don't have a role NOW, besides being a bastard of the 3'rd tier, and giving it a role of another, already existing ship, that works well, is just stupid, and if you give it some other role, to make it actually do something, aside of being expensive and fat, it'll only be for good. Actually, the only reason I don't fly Abaddon now is this one: It's not a fish, neither a meat. Yeah, it may have EHP, now, you won't be eating EHP for breakfast. |

Tonto Auri
Vhero' Multipurpose Corp
61
|
Posted - 2013.04.11 20:08:00 -
[36] - Quote
Nikolai Vodkov wrote:Armageddon is a classic icon. Turning into a a missile boat is a disgrace. Quoted for truth. Armageddon and Apocalypse is a two Amarr iconic ships. Also, I don't see Navy Armageddon SUDDENLY becoming Neut/Nos abomination in the spirit of Blood Raiders. Neither I see that happening to an Apocalypse. Or, let's be honest, I don't want to see any of these two Amarr mainline ships becoming an atrocity of the fleet.
P.S. If you want an Amarr drone boat, Abaddon even have a launch bay for them. Which neither of the other two hulls have. |

Tonto Auri
Vhero' Multipurpose Corp
61
|
Posted - 2013.04.11 20:22:00 -
[37] - Quote
Pelea Ming wrote:would encourage new players even in missions to fleet up. Thanks, I laughed. Especially hard I laughed for missions, where warping in a second ship aggro whole pocket. |

Tonto Auri
Vhero' Multipurpose Corp
61
|
Posted - 2013.04.11 20:55:00 -
[38] - Quote
Pelea Ming wrote:Tonto Auri wrote:Pelea Ming wrote:would encourage new players even in missions to fleet up. Thanks, I laughed. Especially hard I laughed for missions, where warping in a second ship aggro whole pocket. That just means that they all need a proper tank, doesn't mean one ship can't be cap support to a few others to make it easier for them to melt the rats with their lasers. You know? We've tried it back in the day. Newbie Prophecy + Augoror(mine, I've had enough skills to make it work, but nowhere near the top). Didn't worked quite well. Neither of us have enough tank to survive the aggro alone. |

Tonto Auri
Vhero' Multipurpose Corp
61
|
Posted - 2013.04.11 20:56:00 -
[39] - Quote
Jiji Hamin wrote:Amarr changes continue to be total butchery, we continue not to get any response that addresses that fact in this thread, etc. What it usually means is this. |

Tonto Auri
Vhero' Multipurpose Corp
61
|
Posted - 2013.04.11 21:17:00 -
[40] - Quote
I have vested interest in Gallente BS, but they can't be screwed any more, than they are. Could be better, probably, but I'll likely be able to fly either of them, they all have their roles, which are not gonna change (I hope, but I don't really care much, as lond as I have rail-drone platform out of this mess.). But I also have no smaller interest in Amarr BS, and what happening in this thread is nothing less than heresy, if not treason against the Empire and Empress. |
|

Tonto Auri
Vhero' Multipurpose Corp
61
|
Posted - 2013.04.11 22:58:00 -
[41] - Quote
Ashlar Vellum wrote:Well apparently, we were wrong and stand corrected by CCP Rise. Geddon was a bloody dragoon in disguise afterall! CCP Rise is just a troll. You don't need to repeat his words. |

Tonto Auri
Vhero' Multipurpose Corp
61
|
Posted - 2013.04.11 23:11:00 -
[42] - Quote
Meduza13 wrote:I completely do not understand the idea of CCP hate 5% resistance bonus. I'll explain: They don't want to see armor gangs at all. As scarce as they are currently, they want to eliminate them in favor of homogenous shield tank. |

Tonto Auri
Vhero' Multipurpose Corp
61
|
Posted - 2013.04.12 05:01:00 -
[43] - Quote
Naso Aya wrote:they could have made the Domi into a hybrid platform; that's effectively what they did with the Armageddon. That was just an oversight. You'll see - it'll be a hybrid platform in next iteration. |

Tonto Auri
Vhero' Multipurpose Corp
61
|
Posted - 2013.04.12 17:11:00 -
[44] - Quote
CCP Rise wrote:We, along with many players, feel that this an exciting direction for Amarr. I would ask that you guys accept this draft as more or less set You won't find enough morons here to get off with this idea. Leave Armageddon abd Apocalypse as laser boats. |

Tonto Auri
Vhero' Multipurpose Corp
63
|
Posted - 2013.04.12 18:37:00 -
[45] - Quote
CCP Rise wrote:I looked across as many different environments/metrics as possible and this was a consistent theme. I'm not afraid to tell you, what you can do with your environments and metrics, I just don't want to go through issues with ISD crew. I highly appreciate their time and work, but you are getting on my nerves. Said that, you're looking into wrong direction. Amarr Empire IS NOT a Blood Raiders covenant. Until you digest this consideration, please don't come back and don't touch Amarr battleships. And when you are ready to get back, keep in mind, that Armageddon and Apocalypse each have more backstory behind them, than any other BS (except Jove) can say for themselves. Speaking of Abaddon, it was added "just because of the tier", and in no position to compete. |

Tonto Auri
Vhero' Multipurpose Corp
64
|
Posted - 2013.04.12 20:04:00 -
[46] - Quote
All your "justification" could be taken down to a simple "STFU, we will make it happen". As it is, it's no more viable, than my position, as you pictured it. I have no issues with drone Abaddon, if anything, it actually LOOKS like a drone boat. It even have launch bays. But I'm flat out against cap-sucking abomination in whatever hull it would happen - leave that atrocity to blood raiders. Also, the proposed "oh, just use cap boosters, you'll be fine" idea simply idiotic.
P.S. If you have something constructive to say, please do. With quotes from EVE lore, that warranting the abovementioned changes. Though, I would save you alot of time, if you just stop it and accept the clear fact, that two mainline Amarr BS should not change roles. |

Tonto Auri
Vhero' Multipurpose Corp
66
|
Posted - 2013.04.12 23:42:00 -
[47] - Quote
Pelea Ming wrote:[Translation:STFU and eat what is served]
No, not gonna happen. |

Tonto Auri
Vhero' Multipurpose Corp
66
|
Posted - 2013.04.12 23:46:00 -
[48] - Quote
Pelea Ming wrote:Tonto Auri wrote:Pelea Ming wrote:[Translation:STFU and eat what is served] No, not gonna happen. Tonto, I thought you and I had a little bit of understanding for each other? This post you've made of (obviously no way to know what original post) is blatant slander and trolling. If you wish to refute something that I've posted, then do so intelligently. I could have quoted it fully, but I preferred to shorten it for readability. And my point is still - NO. I'm not going to eat this crap, I'm fed up to the neck with this atrocity. |

Tonto Auri
Vhero' Multipurpose Corp
67
|
Posted - 2013.04.13 13:19:00 -
[49] - Quote
Ruze wrote:Obviously, we've had the Arbitrator for drone use. And I've used it well. Now, what? As I see it, such ships are there for new players to make their final decision. If they like the combat style of a certain weapon system, it's not too late to cross-train a race, that makes the best use of your weapon of choice. -ż did that in the past, myself.
Quote:Our usage, over the years, of drones has increased per ship. This doesn't mean you have a carte blanche to destroy ships, that
Quote:represent the embodiment of the Amarrian warfare philosophy on the premise, that "numbers and observations tell othervise". That is BS, but not the "battleship" one. That's "bullshit" one.
Quote:As I mentioned in another post, even the Armageddon used to have a tiny drone bay. So, it was increased. So, it can be resuced back down, to let it go with new changes.
Quote:We've also had ships that used missiles. If I remember correctly, several ships had a couple slots here and there, even the Apoc. Memory isn't what it used to be on that one. And missile slots were removed because of weapon consolidation and overall removal of split weapon systems. |

Tonto Auri
Vhero' Multipurpose Corp
67
|
Posted - 2013.04.13 13:19:00 -
[50] - Quote
Quote:Mind our tech 2 variants Which are specialized ships, designed to fill a certain role, and not necessarily represent the race as a whole.
Quote:And it also isn't uncommon for Amarrians to consider the Bhaalgorn to be an Amarr ship, due to it's style and flair. Unsurprisingly, these "some" don't try to raise their ugly heads in this topic.
Quote:The Dragoon is recent, sure. But I still feel like the Abaddon, Harbinger, and t3 Cruisers are a recent addition. Heck, the Prophecy and Coercer weren't added too long ago ... And this was to prove what? That whole EVE is barely a 10 years old kid? |
|

Tonto Auri
Vhero' Multipurpose Corp
67
|
Posted - 2013.04.13 14:24:00 -
[51] - Quote
Veshta Yoshida wrote:!WARNING, Real world comparison incoming!: Do you think that iOS/Android/WinMob fan-boys are what they are because their chosen horse is the best of the best .. i'd wager they are so adamant in their convictions because they cannot cope with the prospect of having to mend their ways or do a full evaluation of the "others" to make an educated decision. Response is what one can read in any thread/forum concerning said systems .. rampant threats, smack, lies and outright denial.
Thus endeth the lesson. Not to stray too far off topic, but I need to say: I'm dealing daily with all of the three. And I can tell you the difference, if you wish. I have no objections against iOS, it's a bit cumbersome after Android, but have it's logic behind the clutter, and I can get used to it - I just don't want to go by the exalted minority, that buy a new iPhone every year. Neither I can afford to throw $500 a year into trashcan. And winmob is just a bad copy of the previous. You think, I'm advocating Android? It has it's flaws no less than the other two. Choose what you prefer.
Back to topic, the changes proposed are still random and not backed by anything, but "numbers and observations". If I want a game of numbers, there's more readily available alternatives, thanks. EVE is still a living world, and you can't just go and twist and bend it to your will without anyone noticing the problem. |

Tonto Auri
Vhero' Multipurpose Corp
67
|
Posted - 2013.04.13 14:48:00 -
[52] - Quote
Arya Greywolf wrote:Dear CCP Rise
Why does the Geddon have 7 highs?
That's because it's a wrong ship for a wrong role. |

Tonto Auri
Vhero' Multipurpose Corp
67
|
Posted - 2013.04.13 22:13:00 -
[53] - Quote
Ranger 1 wrote:While the Armageddon was good in it's role, that role was viewed as somewhat redundant... Redundant? He just assigned new roles at random, with no respect to the current ship roles, and told us to **** off and chew the changes silently. |

Tonto Auri
Vhero' Multipurpose Corp
67
|
Posted - 2013.04.13 22:18:00 -
[54] - Quote
Askulf Joringer wrote:I still think the geddon should become a laser dmg/drone dmg dps death machine :/. The nuet range bonus is going to cause a whole heap of teribad problems. Don't need any bloody drones at all. |

Tonto Auri
Vhero' Multipurpose Corp
67
|
Posted - 2013.04.13 22:41:00 -
[55] - Quote
Aralieus wrote:Let's all be honest here for a moment, nobody knows how these changes will affect Amarr BS's until we get our hands on them. I am seeing alot of opinions based on how things are today and the changes proposed of tomorrow, the bottom line is nobody knows until we get them in battle with the other races BS's that have been changed as well. They already affect Amarr Empire. By the sheer evidence of heresy and treason. |

Tonto Auri
Vhero' Multipurpose Corp
67
|
Posted - 2013.04.13 23:10:00 -
[56] - Quote
Ranger 1 wrote:And yes, Navy Armageddons are currently on a different level than the cheap but useful Armageddon.
No one ever said you "never" see them, they are a cheap and reasonably effective BS hull, but EvE wide they aren't used as often as other BS hulls (even when just considering Amarr).
Anecdotal evidence isn't very compelling. This only reinforces the point, that changes were made at random. Unless you think, that apparent problem is a good argument in debate. (People dying of famine? Let's bomb them!) Yes, many pilots don't use Armageddon, because "OGOGO +++DMG BONUS GREAT" Abaddon. To tell you the truth, if put on the same ground, Armageddon outperform Abaddon 5:4. The problem is the "tiers", and associated sub-par base stats of the Armageddon (which is "Tier 1" BS). And Armageddon don't really need much to fit into the role it ALREADY have. Just 8/4/7 layout for prop module, a bit more HP, a bit more PG/CPU, small boost in cap regen to get up with the removal of cap usage bonus. The second bonus could be really anything: resists, tracking, AB/MWD cap use... except optimal, which is Apocalypse's flavor, and every one will help her in the role. RoF bonus is more valuable, than Dmg, but it is largely offset by the increased capacitor use of the lasers, especially when using cap-intensive shortrange lenses. You have a strong burst damage, but you will struggle in any prolonged fight. To me, it sounds exactly like the description of Attack BS. |

Tonto Auri
Vhero' Multipurpose Corp
70
|
Posted - 2013.04.14 00:08:00 -
[57] - Quote
Ranger 1 wrote:I feel that having one of the 3 existing Amarr BS hulls based on the other traditional Amarr weapons system How cautious you are. Why not just say it open - "I'm all in for a cap-sucking abomination in the best spirit of Blood Raiders covenant" ? Or I've misread your post? |

Tonto Auri
Vhero' Multipurpose Corp
70
|
Posted - 2013.04.14 00:15:00 -
[58] - Quote
Yes, and yes. And Arbitrator was a hull, that were frowned upon by the majority of Amarr war doctrine, yet loved by the few, who enjoyed it. (Also, back into the previous argument, don't try to bribe highly specialized T2 ships to argument T1 ship changes. Noone will buy into it, not ever pilots, who fly them daily.) |

Tonto Auri
Vhero' Multipurpose Corp
70
|
Posted - 2013.04.14 01:16:00 -
[59] - Quote
Storyline, my dear. You can't just point at 10 years of storytelling and say "this had never happened". (Technically, you can, but you'll get the same level of disappointment, as Blizzard and other companies, who made this mistake in the past.) The story says, that Armageddon and Apocalypse has seen service in years predating the current calendar. And the story says, what these ships were. Also, the story says, that sucking ships were used by suckers, as a direct product of their heresy, not by Holy Amarr Empire. Also, where you saw my "accursed drones" angle? In your imaginary arguments? Sorry to burst your bubble.
And again, argumenting T1 ship changes with T2 ships is not correct (read: a failure of an argument.)
Speaking of game balance changes, I'm fine with amarr drone ship. If you accidentally open your eyes, you'll even see my posts advocating that ship, and suggesting the layouts and bonuses.
The problem is the choice of hulls, first and foremost. Armageddon and Apocalypse MUST remain laser boats. No discussion allowed. If you want a drone boat - Abaddon is here for you. You may even put 4-6 launchers on it. but no sucking bonuses, THANK YOU. If anyone want a bloody sucker, there's Bhaalgorn, and it even not require to crosstrain into any other race. And will require the same level of skills to fly, if I'm not mistaken. |

Tonto Auri
Vhero' Multipurpose Corp
70
|
Posted - 2013.04.14 03:07:00 -
[60] - Quote
Templar Dane wrote:Ever heard of a retrofit? Especially when it is unwarranted, and half-assed? Yes, I did heard of it. I've even seen it. |
|

Tonto Auri
Vhero' Multipurpose Corp
70
|
Posted - 2013.04.14 03:35:00 -
[61] - Quote
Naso Aya wrote:Fozzie was running level 4s fine before they adjusts pulse/beam lasers. He was using cap boosters... |

Tonto Auri
Vhero' Multipurpose Corp
71
|
Posted - 2013.04.14 17:22:00 -
[62] - Quote
Naso Aya wrote:I think the Armageddon is pretty set in stone, unless something major happens when they test it in Sisi. You better hope, they leave it alone. |

Tonto Auri
Vhero' Multipurpose Corp
71
|
Posted - 2013.04.14 18:17:00 -
[63] - Quote
I can't think of YET ANOTHER way to tell CCP, that they got a wrong man for the job. When you get a tadpole jumping into the pool and begin to teach frogs how to swim, you first get disappointed. Then you try to explain, how he's wrong. Then you slap him around. But nothing seems to help. Even worse, his mom comes and tell "shut up, guys, he's allright". |

Tonto Auri
Vhero' Multipurpose Corp
71
|
Posted - 2013.04.14 18:50:00 -
[64] - Quote
Arline Kley wrote:Tonto Auri wrote:I can't think of YET ANOTHER way to tell CCP, that they got a wrong man for the job. But that is only for when the changes are entered in game, and despite the pleas and requests from the player-base that these changes are fundamentally broken, perhaps a more physical request (letter) would be needed. It's a well known fact, that CCP have deaf ears. I'm actually wondering, why I ever bothering to defend the 10 years of EVE history.
Wait, I've found a perfect quote from the previous similar thread, that was came about 4 years ago, I recall.
Quote:CCP Chronotis wrote:Thanks, we read your suggestions previously in your earlier post and the feedback from yourself has been excellent along with the many other participants and they will definitely be taken into consideration as ever (as we hope as been made clear that we enjoy the open approach to changes and feedback we have taken). Translation from CCP's english to basic english: "We are happy to hear people who are happy with what we want to do. For those unhappy, Your opinion is very important. Peace, guys...". |

Tonto Auri
Vhero' Multipurpose Corp
71
|
Posted - 2013.04.14 19:32:00 -
[65] - Quote
Ranger 1 wrote:Tonto Auri wrote:I can't think of YET ANOTHER way to tell CCP, that they got a wrong man for the job. When you get a tadpole jumping into the pool and begin to teach frogs how to swim, you first get disappointed. Then you try to explain, how he's wrong. Then you slap him around. But nothing seems to help. Even worse, his mom comes and tell "shut up, guys, he's allright". Then, tadpole, perhaps you should hush.  Post from your main, or STFU. |

Tonto Auri
Vhero' Multipurpose Corp
71
|
Posted - 2013.04.14 19:41:00 -
[66] - Quote
It would be a good idea, if you refrained from personal insults, first. You gather what you sow. |

Tonto Auri
Vhero' Multipurpose Corp
71
|
Posted - 2013.04.14 19:49:00 -
[67] - Quote
Ranger 1 wrote:Perhaps next time you feel the urge to proclaim that a dev who also happens to be a VERY accomplished combat pilot, not to mention expert commentator and analyst for the alliance tournaments, is a "tadpole" you will reconsider. Especially in light of your level of experience with the ships in question. No, I will not reconsider. I care less about communication skills of a person, who have apparent issues with logic and basic math. |

Tonto Auri
Vhero' Multipurpose Corp
71
|
Posted - 2013.04.14 20:49:00 -
[68] - Quote
My argument didn't changed, but I see no reason to repeat it 10 times in a row. Especially since we got so much developer attention to our plea. (I say "we", because, apparently, I have support from at least 3 other people in this topic. And one more asked, if we share similar ground, but in the end, we came to conclusion to agree to disagree.)
Perhaps, previous posts wasn't clear, let me make a short recap. My personal issues with proposed chages, in no particular order: * Assigning scapegoats just because you don't understand the problem, which tiericide supposed to not turn into a different problem, but actually fix, is stupid. * Throwing ten years of backstory, lore, novels out of the window will lead to community disappointment at the very least. * We already have T1 sucker ship in the battleship line. That's an argument separate from lore perspective. * The current +RoF main bonus of Armageddon is more appropriate for Attack BS, than the Abaddon's +Dmg - it is better balanced with leveling, doesn't change your damage, only shift it towards initial burst. Which, I believe, creates an interesting diversity in ship fittings throughout the path from Amarr BS I to Amarr BS V. While flat +Dmg bonus is just a boring power creep, which CCP is proclaimed to be against. Not seems like they are holding their word very tight. * Apocalypse can be debated back and forth, as long as it's range bonus is there. I'll just mention it here for completeness. * Abaddon doesn't even LOOK like it can swoop around, on MWD or angel's wings - it's just a gold(not even gold anymore, since they changed to these "shaders", it's just bland sandstone color) brick. For it's defence, I can only say that it, apparently, have launch bays, which other Amarr BS seems to be lacking. Also, overall "fat" look suggests enough internal space to store vast amount of drones.
As you can see, I disagree from many points of view, and lore have no less weight, than any other. Just because you want changes for the sake of changes, doesn't mean, that other people may not have their own reasons to disagree with you. I'm fine with most of the proposed changes. In spirit. The problem is the choice of hulls, fist, and assignment of the bonuses, second. |

Tonto Auri
Vhero' Multipurpose Corp
71
|
Posted - 2013.04.14 21:00:00 -
[69] - Quote
Zimmy Zeta wrote:After further consideration, I am starting to question if the whole "tiericide" idea for battleships is a good idea in general. Actually, it is, because many hulls actually SUFFER from being cheap. But I see, what is concerning you.
Quote:Of course, we are all acting as we were incredibly spacerich and sneeze out technetium every few seconds, but fact is that for many players price is still a factor as far as battleships are concerned. (It surely is a factor for me) Very few people can say, that price isn't a factor, and being "rich" has little relation to this issue.
Quote:The tiericide was incredibly helpful for the frigates and cruisers, both being so cheap already that cost was never a factor so only combat performance had to be matched. But with battleships, cost becomes a relevant factor. For the cost of one Abaddon (around 240M) you could get about 3 Geddons (around 80 M). The price disbalance, ans you already (albeit indirectly) pointed out, is in part affected by market demand for "better" ship. If all 3 would manage to get out of this process roughly equally "good", the price would shift to be more even. I think, your prediction below is about correct.
Quote:Being cheap is a relevant niche and role of it's own. I fear that with the upcoming adjustments to mineral costs, all battleship hulls will cost maybe around 150M isk, totally eliminating the option to go cheap and pushing those pilots into the already loathed tier 3 battlecruisers as the only remaining alternative. Which sounds kinda logical for me. Though, the fitting options are way fewer for the same niche. |

Tonto Auri
Vhero' Multipurpose Corp
71
|
Posted - 2013.04.14 21:06:00 -
[70] - Quote
Jonas Sukarala wrote:I think the navy bc's will be a reason why people won't fly many of the battleships and the other is the remarkably unerfed ABC's The pricetag on navy BC will be around the same 150mil (I think.) And again, fitting options. Battleships so far is the only hull that have access to MJD, which is the most viable option for effective PvE sniping.
@Naso Aya, not to search for excuses, but to make the statement: I love Amarr battleships. And I don't want to see them screwed by some newcomer, who care less about lore and history, and only eager for frags and celebrations. |
|

Tonto Auri
Vhero' Multipurpose Corp
73
|
Posted - 2013.04.15 00:16:00 -
[71] - Quote
I think, I've found something, that MAY work.
Armageddon Attack BS, 7/4/8, 6T, 50/75 (50/100 ?) drones 7% RoF increase 5% MWD cap penalty reduction Should both help mobility, help capacitor just a bit, and to not work as power creep. You hardly do more damage with increased RoF, more DPS - yes, but you'll have to sacrifice mobility and/or tank to consistently provide that much DPS. Which, IMO, balancing one against another. Why 7%, and not 7.5%? 7.5% seems WAY too much for me, though you get more capacitor spent with each 0.1% RoF increase, which could balance it roughly equal. With drones - the idea is to have ability to sport a flight of meds, while having at least some backup/variety up her sleeve, to help with the brawl. Some tech ****: http://img14.imageshack.us/img14/3876/armageddon2013.png (Lasers cap usage changes taken into account) Notice, how boring the damage bonus looks.
Apocalypse Combat BS, 8/3/7, 8T 10% optimal bonus 5% damage bonus Balance PG around 6 tachyons or full rack of megabeams. Then 7 lows will go for the preferered mix of tank, gank, and stat mods. Though, Scorch issue needs to be resolved first. It's a shame, that pulse crystal takes on the work of beams in sniping.
Abaddon Combat BS, 8/4/6, 8T, 6L, 125/XXX drones Slightly better capacitor regen, than of the previous two. +10% to drone damage, hit points and mining yield per level +4% to armor resistances per level I think, this one speaks for herself. But just in case you didn't noticed, you may still use lasers (though, unbonused), or you may prefer to fit launchers and have a few utility slots for cap games. Yes, indirectly, it is the same cap warfare, that has been proposed for Armageddon before, but it doesn't step on Bhallgorn toes, and maintain the general Amarr line in spirit. |

Tonto Auri
Vhero' Multipurpose Corp
73
|
Posted - 2013.04.15 00:21:00 -
[72] - Quote
P.S. On the image, the capacitor/minute is in thousands of GJ. In simple terms, you'll be spewing out half the capacitor every minute. Before accounting for other modules' usage. |

Tonto Auri
Vhero' Multipurpose Corp
75
|
Posted - 2013.04.15 11:47:00 -
[73] - Quote
Sturmwolke wrote:Tonto Auri wrote: Armageddon Attack BS, 7/4/8, 6T, 50/75 (50/100 ?) drones 7% RoF increase 5% MWD cap penalty reduction
Not sustainable [...] The idea of MWD bonus on a laser boat makes little sense. Not SUPPOSED to be sustainable. It's attack BS. It's Armageddon. It either happens, or not. You jump in close, offload your capacitor, and either back off, or win. Or, well, die. You may prefer AB for better cap sustainability, or double cap booster, or go for full cap stable setup, it all possible. Question is, what would you prefer to trade. Also, it makes good laser PvE ship, with MJD, Tachyons and very little tank just to get off the initial aggro. Notice "good", not "overpowered".
MWD bonus should help you get in and out of engagement. However, you may put here tracking instead.
Quote:Tonto Auri wrote: Abaddon Combat BS, 8/4/6, 8T, 6L, 125/XXX drones Slightly better capacitor regen, than of the previous two. +10% to drone damage, hit points and mining yield per level +4% to armor resistances per level
No. Just no. The Abaddon is NOT a drone boat. 6 lows is total blasphemy for an Amarr ship of the line. [...] (disregarding hull bonus) Yes, just yes. It's the only BS, that looks like a drone boat. 6 lows plus a nonstacked resistance bonus. Two non-stacked, if you count in DC. Could be buffed back to 5%, if tests prove that it's lacking something. You can't balance separate parts of the ship in the void. Enough, that I've counted spherical damage in vacuum when I compared RoF with Dmg bonus, completely disregarding tracking and range issues. Also, with drone "firepower", you don't need many slots to fill in. If you ABSOLUTELY want 7 lows, 8/3/7 is always the option. But then you're short on mids and can't fit enough Omni. Also (again), assuming the buffed cap regen, dualrep tank should be easily possible, choose you to overtank it. Also, as I said earlier, there's already "Amarr" EW ship in the game. |

Tonto Auri
Vhero' Multipurpose Corp
75
|
Posted - 2013.04.15 11:49:00 -
[74] - Quote
Kagura Nikon wrote:Issue is, when CCP introduced MJD they shoudl have increased ALL battelships fittign to accomodate one more easily. It's a prop mod, and it's fitting cost is not much different, than of other prop mods. If you WANT one, you'll find a way to fit it. Not that some ships can't be helped here, not because of MJD, but because of the "Tiers". "Tier 1" ships commonly lacking PG/CPU to fit anything competitive to the "Tier 3". |

Tonto Auri
Vhero' Multipurpose Corp
75
|
Posted - 2013.04.15 18:55:00 -
[75] - Quote
Seems like a perfect example of the genereal direction of community menegement lately. Because 1. Everyone have 10 Mbit internet connection these days (people with mobile/radio links/traffic limited connections are free to **** off) 2. Everyone understand English from listening (those, who are not native English speaker/not learned English in school/simply deaf are free to **** off) |

Tonto Auri
Vhero' Multipurpose Corp
75
|
Posted - 2013.04.15 19:43:00 -
[76] - Quote
http://community.eveonline.com/news/dev-blogs/ccp-videocasts/ |

Tonto Auri
Vhero' Multipurpose Corp
75
|
Posted - 2013.04.15 22:15:00 -
[77] - Quote
Ranger 1 wrote:Tonto Auri wrote:Seems like a perfect example of the genereal direction of community menegement lately. Because 1. Everyone have 10 Mbit internet connection these days (people with mobile/radio links/traffic limited connections are free to **** off) 2. Everyone understand English from listening (those, who are not native English speaker/not learned English in school/simply deaf are free to **** off) People have been asking CCp to become more accessable, more forthcoming with information and interaction, for as long as I can remember. It's utterly predictable that when they go out of their way to do so there will be someone... like you... that complains about it. I don't see, how limiting the accessibility to a narrower auditory could help interaction. |

Tonto Auri
Vhero' Multipurpose Corp
75
|
Posted - 2013.04.15 23:24:00 -
[78] - Quote
Quote:"There's a very large... segment... of the population that just doesn't want to see the Geddon change." I wonder, if he understand, why we don't want to see it changed. Seems, like a "no". |

Tonto Auri
Vhero' Multipurpose Corp
75
|
Posted - 2013.04.15 23:27:00 -
[79] - Quote
Ranger 1 wrote:I may have to make a pet project out of you.  Don't forget to pay royalty, and I'll be fine with it. (Don't forget to pay it to the corp account, as I'm not allowed to receive private payments for out of corp projects.) |

Tonto Auri
Vhero' Multipurpose Corp
75
|
Posted - 2013.04.16 10:46:00 -
[80] - Quote
So, you tell me, that homogenisation is bad, yet you make Amarr a copy of Caldari... Where it is nowhere fitting the lore and FW race split. Great move, CCP? |
|

Tonto Auri
Vhero' Multipurpose Corp
75
|
Posted - 2013.04.16 10:58:00 -
[81] - Quote
In a "kiting" way, of course. |

Tonto Auri
Vhero' Multipurpose Corp
75
|
Posted - 2013.04.17 07:02:00 -
[82] - Quote
James Amril-Kesh wrote:Tonto Auri wrote:James Amril-Kesh wrote:Apart from the Dragoon, there is no other tech 1 ship that has this combo (and there are two T2 ships that do, and a T3 ship if you count the Legion with a combination of subsystems that nobody ever uses). So I'm not sure what the issue is. Bhaalgorn No. read it again. Thanks, I did it. The point is, there's already T1 Nos/Neut BS. If you somehow displeased with it's performance - GO AND FIX IT. |

Tonto Auri
Vhero' Multipurpose Corp
75
|
Posted - 2013.04.17 07:31:00 -
[83] - Quote
I wasn't making any comparisons. |

Tonto Auri
Vhero' Multipurpose Corp
75
|
Posted - 2013.04.17 16:14:00 -
[84] - Quote
Guys, can you please keep bitching about spherical PvP in vacuum in some other thread? Please. |

Tonto Auri
Vhero' Multipurpose Corp
75
|
Posted - 2013.04.17 17:58:00 -
[85] - Quote
Speaking of lasers, http://www.candystand.com/play/the-space-game |

Tonto Auri
Vhero' Multipurpose Corp
77
|
Posted - 2013.04.17 19:56:00 -
[86] - Quote
Avald Midular wrote:So if by "BARELY" you mean has 7326 PG left after fitting a full rack, then yea. Again Amarr are expected to run Scorch Expected? I though, this word was pronounced as "forced". |

Tonto Auri
Vhero' Multipurpose Corp
78
|
Posted - 2013.04.17 21:33:00 -
[87] - Quote
I wonder, when someone recall neutron blasters. |

Tonto Auri
Vhero' Multipurpose Corp
78
|
Posted - 2013.04.17 22:20:00 -
[88] - Quote
Speaking of which, do "=unread" links works for anyone? It seems to always point to first page for me. |

Tonto Auri
Vhero' Multipurpose Corp
78
|
Posted - 2013.04.17 22:49:00 -
[89] - Quote
James Amril-Kesh wrote:425s have 4.8 km more base optimal and 4 km more base falloff than tachyons do. But Tachyons can change their optimal in a finger snap, while Rails need a whole 10 seconds to reload. |

Tonto Auri
Vhero' Multipurpose Corp
78
|
Posted - 2013.04.17 22:53:00 -
[90] - Quote
Loki Vice wrote:five days later and still not a word said since this...
has CCP Kil2 Entered full on "ABANDON THREAD" mode... CCP Fozzie please save us from this baddie Probably he was sent home packing, and CCP looking for a replacement. |
|

Tonto Auri
Vhero' Multipurpose Corp
78
|
Posted - 2013.04.17 23:03:00 -
[91] - Quote
Ruze wrote:Tonto Auri wrote:James Amril-Kesh wrote:425s have 4.8 km more base optimal and 4 km more base falloff than tachyons do. But Tachyons can change their optimal in a finger snap, while Rails need a whole 10 seconds to reload. And tachyons can only do EM and Thermal damage, which is naturally tanked against with all armor values. It's also part of the ONLY weapon system which is limited on the types of damage it can do. And they require far more powergrid than their artillery counterpart. And they use far more capacitor per second then their hybrid counterparts. Individually, these aren't really that bad. But when you combine them on a ship that has almost the same powergrid as that artillery-fit vessals, and almost the same capacitor as those hybrid-fit vessels, with a ship class that is still running cap-intensive mods just like all the others. The whole picture of the weapon system and it's preferred ship classes (taking in the Oracle as well) is where you see the flaw. Individual components aren't bad. The whole thing taken together is broken.
I know. I didn't said, that Tach's don't have issues. I just pointed to one comparison, that I feel unfair. |

Tonto Auri
Vhero' Multipurpose Corp
78
|
Posted - 2013.04.17 23:29:00 -
[92] - Quote
Kids, kids... |

Tonto Auri
Vhero' Multipurpose Corp
78
|
Posted - 2013.04.17 23:38:00 -
[93] - Quote
The dicussion is pointless, mostly because each of you is draggin cover on their own toes. If you don't stop bouncing back and forth the same argument (that is mostly offtopic here, as there's a separate thread specifically for Lasers balance issues), I'm calling for moderator attention. |

Tonto Auri
Vhero' Multipurpose Corp
78
|
Posted - 2013.04.18 00:12:00 -
[94] - Quote
I told, you, the proposed amarr line is all wrong... There's just no end to the issues with it. |

Tonto Auri
Vhero' Multipurpose Corp
78
|
Posted - 2013.04.18 00:25:00 -
[95] - Quote
Guys, move your lasers discussion into lasers thread. Pretty please. Not because I ask you, but because CCP would be reading that thread for feedbacks. That, assuming, you want your feedbacks read. (Not that they would be taken in count....) |

Tonto Auri
Vhero' Multipurpose Corp
79
|
Posted - 2013.04.18 13:36:00 -
[96] - Quote
And that truth is: they don't care. |

Tonto Auri
Vhero' Multipurpose Corp
79
|
Posted - 2013.04.18 20:57:00 -
[97] - Quote
Apostrof Ahashion wrote:I actually like the bonus. It gives Amarr something unique
Unique? |

Tonto Auri
Vhero' Multipurpose Corp
81
|
Posted - 2013.04.19 08:14:00 -
[98] - Quote
James Amril-Kesh wrote:I don't really think the Abaddon needs to be changed. The resist bonus nerf isn't really THAT big of a deal for the Abaddon, and its cap is better than it was before with the changes to lasers. So, just because it's a "Tier 3" ship, let's keep it as such and nerf other 2 even more? |

Tonto Auri
Vhero' Multipurpose Corp
81
|
Posted - 2013.04.19 12:48:00 -
[99] - Quote
Amarr ships have higher Ex/Ki resistance, than most other ships. Especially T2 variants. It's especially stupid easy to omnitank Amarr T2. As well as Minmatar T2. Seems like a draw for me. Lasers are more powerful of a weapon, than most of other weapon in the game. Though, fitting is a concern. As well as cap use. The difference is the alpha strike. Which Amarr don't have. And what makes Minmatar more attractive, in general. To sum it up, Amarr is not supposed to be flexible in first place. They are supposed to be competitive. Which is true for all races. And which needs attention. Not the spherical versatility in the vacuum. |

Tonto Auri
Vhero' Multipurpose Corp
81
|
Posted - 2013.04.19 12:50:00 -
[100] - Quote
Tonto Auri wrote:what makes Minmatar more attractive, in general. Read: "for an uneducated pilot". |
|

Tonto Auri
Vhero' Multipurpose Corp
81
|
Posted - 2013.04.19 14:08:00 -
[101] - Quote
Theia Matova wrote:I only brought generic aspect I've noticed that. Now, /shoo |

Tonto Auri
Vhero' Multipurpose Corp
81
|
Posted - 2013.04.19 15:04:00 -
[102] - Quote
Ranger 1 wrote:I don't think you'll find many people that agree with your sentiment that a Nuet range bonus is useless. You can't kill anything with ewar range bonus. |

Tonto Auri
Vhero' Multipurpose Corp
81
|
Posted - 2013.04.19 15:22:00 -
[103] - Quote
Bouh Revetoile wrote:Tonto Auri wrote:Ranger 1 wrote:I don't think you'll find many people that agree with your sentiment that a Nuet range bonus is useless. You can't kill anything with ewar range bonus. Oh ! So the resist bonus is actually useless then ! What puzzle me too is that there wasn't any fit used as baseline for complaints and requests. Only modules comparisons and cries of unfairness about cap use and PG. Dude, you've been told to shut up multiple times. This time it is me. *click* |

Tonto Auri
Vhero' Multipurpose Corp
81
|
Posted - 2013.04.19 15:25:00 -
[104] - Quote
Ranger 1 wrote:I don't have an issue with someone not understanding how to fight with NOS/Nuet equipped ships, but to make a blanket statement that NOS/Nuet range is useless is highly amusing.  1. We already have neut/nos ship in amarr line. 2. Neut/Nos bonus is useless in PvE. (While drones are actually useful.) 3. Neut/Nos bonus is only situationally useful in PvP either. |

Tonto Auri
Vhero' Multipurpose Corp
81
|
Posted - 2013.04.19 15:53:00 -
[105] - Quote
http://wiki.eveonline.com/en/wiki/Bhaalgorn ? Nossing NPC is useless, they only have 1GJ cap, or some other stupid amount, it seems. By situational I mean you won't take it onto every battle. |

Tonto Auri
Vhero' Multipurpose Corp
81
|
Posted - 2013.04.19 16:00:00 -
[106] - Quote
Arline Kley wrote:The battleships are now on Duality. Oh, so, that's what the CCP's answer to us? "Chew your meal with mouth closed"? |

Tonto Auri
Vhero' Multipurpose Corp
81
|
Posted - 2013.04.19 16:45:00 -
[107] - Quote
Ranger 1 wrote:Tonto Auri wrote:http://wiki.eveonline.com/en/wiki/Bhaalgorn ? Nossing NPC is useless, they only have 1GJ cap, or some other stupid amount, it seems. By situational I mean you won't take it onto every battle. A Bhaalgorn will perform completely differently from the new geddon in combat. Different bonuses, and different capabilities. Every ship in EvE is situational then. I'm not seeing your point. I don't care about difference. It is the same argument that "ECM range is different from ECM strength". Why don't we have two ships with these bonuses separate? If you have issues with Bhaalgorn performance - bring that to Bhaalgorn.
Ranger 1 wrote:(By the way, you might explain this in more detail for those that think Neuts are useless.)  I don't think neuts are useless, I think that ololopvp'ers should not be allowed to touch gameplay and balance of the EVE. |

Tonto Auri
Vhero' Multipurpose Corp
81
|
Posted - 2013.04.19 17:00:00 -
[108] - Quote
PvP is not everything that is EVE. I'm saying this clear, because you, apparently, missed this point. If you think, that only frag count matters, I'd rather stop reading your responces to save us both time and frustration. |

Tonto Auri
Vhero' Multipurpose Corp
81
|
Posted - 2013.04.19 17:19:00 -
[109] - Quote
Ranger 1 wrote:Tonto Auri wrote:PvP is not everything that is EVE. I'm saying this clear, because you, apparently, missed this point. If you think, that only frag count matters, I'd rather stop reading your responces to save us both time and frustration. Feel free. In return you can restrict yourself to comments that pertain to something you actually know something about.  I don't comment on things I don't know. |

Tonto Auri
Vhero' Multipurpose Corp
84
|
Posted - 2013.04.21 00:26:00 -
[110] - Quote
Not going to do that, unless our questions are answered. I don't have to do anything with this atrocity of a change. |
|

Tonto Auri
Vhero' Multipurpose Corp
84
|
Posted - 2013.04.21 13:51:00 -
[111] - Quote
Pelea Ming wrote:To those of you ignorantly parroting partial quotes from CCP Devs...
They have made it abundantly clear all these balances are for PvP, what we are now trying to point out to them is that this does not address the huge and at times overwhelming problems with PvE that are overall apparently getting ignored. Then make it World of Spaceships, so that everyne may have plently of no-loss-no-gain PvP. |

Tonto Auri
Vhero' Multipurpose Corp
87
|
Posted - 2013.04.21 19:15:00 -
[112] - Quote
Loki Vice wrote:Log Day 10: I fear I am the only one left.... https://forums.eveonline.com/default.aspx?g=posts&m=2911980#post2911980 |

Tonto Auri
Vhero' Multipurpose Corp
87
|
Posted - 2013.04.21 21:49:00 -
[113] - Quote
Spugg Galdon wrote:Cap use reduction rigs are very effective on Laser Boats. I suggest you use them if you are struggling. The fitting is problematic as it is already, you suggest o make it even worse?... |

Tonto Auri
Vhero' Multipurpose Corp
87
|
Posted - 2013.04.23 09:57:00 -
[114] - Quote
Pathogen Ascention wrote:*I posted this in the wrong section earlier, my apologies:
I truly wish I had time to test these changes on Duality, but as I don't I've just been reading what others have posted so far. Judging from what's been posted about Amarr, CCP has given us the proverbial "finger." I really only say this because of the absolute lack of response in this thread from CCP reps while there's be so much outcry, theorycrafting, and suggestions. Then we have the actual test reports from a few saying that we, as Amarr pilots, are getting a bad deal here. At this time, it's apparent, that CCP Rise don't understand, what he's doing. More importantly, CCP representative(s) overseeing his work don't care even a little, what he's doing. |

Tonto Auri
Vhero' Multipurpose Corp
88
|
Posted - 2013.04.23 23:39:00 -
[115] - Quote
Madbuster73 wrote:I JUST LOVE ALL THE CHANGES!
THANKS CCP!! KEEP UP THE GOOD WORK!!!
Obvious troll is obvious. |

Tonto Auri
Vhero' Multipurpose Corp
88
|
Posted - 2013.04.24 00:11:00 -
[116] - Quote
I just took a look at the thread statistics. I should probably write a short recap so new readers can get a full picture. |

Tonto Auri
Vhero' Multipurpose Corp
92
|
Posted - 2013.04.24 12:25:00 -
[117] - Quote
CCP Rise wrote:Yeah, I guess part of the drawback to so much active participation in the thread earlier is that now people worry we are gone.
We aren't gone. Fozzie and Ytterbium and I have been talking about the battleships almost every day still. After our last round of reviews we still feel that Amarr is likely in the best place it can be for Odyssey. We will keep watching closely as everything heads to sisi and if more adjustments are needed we will make them. We don't worry that you are gone. We are sure you are long gone insane. You don't even understand the problem you were called to solve. Just a few examples: Armageddon is already a good brawler. It's problem was not because it's bad brawler, but because of the tiers. Tier 1 ship is bound to be underperforming due to lack of powergrid and CPU to fit even most basic set of modules. Sane mind would see it and first put the ship on an equal terms with other to compare. But you're insane. You picked the worst possible solution - "LET'S SCREW IT! Really, why not? Noone will notice - noone using this ****!" Abaddon's ONLY argument to keep it [mostly] untouched was that, again, "it is most used". Tier 3 ship is bound to be most used. But you presented your argument like it have every possible credibility in the universe. Obvious troll is obvious. And by ensuring, that Amarr ships are no longer Amarr, you somehow decided, that they are "in better shape". What the hell you were using, to pick hulls and assign roles? Coin flipping? Don't start to tell me about "statistics" - you don't know how to interpret it, first, and don't know, where to look for real, representative numbers, last. Killboard stats don't tell anything for ship balance, because they are bound by combat doctrines employed over people using the ships. If a shield tank is demed more viable by the community, you won't see many Amarr ships around, because they can't efficiently shield tank. |

Tonto Auri
Vhero' Multipurpose Corp
93
|
Posted - 2013.04.24 12:40:00 -
[118] - Quote
CCP Rise wrote:Tempest comments point to some possible issues, but they also exaggerate some things and great oversimplify. Yes? Yes? I mean, yes? You don't even DARE to think, that other players MAY know this game better, than you? Also, what Meduza13 said. Instead of trying to smile heavenly upon us, please answer a few questions. They won't take much time, I promise. |

Tonto Auri
Vhero' Multipurpose Corp
96
|
Posted - 2013.04.24 23:26:00 -
[119] - Quote
The goal of EVE is to spend time in a pleasant way. Here I disagree with you. And no, it doesn't mean, that it should be pleasant every time, all the time. This statement only means, that overall impression of looking back over time is what you call a "time well spent". For some, this "pleasure" means they have a good few kills. Or many good kills. Seems like CCP Rise is one of them. His problem is that he's not a whole EVE. But he refuse to understand (not to say - acknowledge) this fact. I'll be blunt this time: There's people exist, who play EVE for reasons, that have nothing to do with kill counts, or in any way related to PvP as dedicated activity. They are not interested in technical mumbo-jumbo. They don't read these parts of forums, unless specifically pointed to. These people play EVE for it's storyline. And all that is associated with it. I tell you, that once you push these changes to live, you'll get very, very famous. You'll share the fame of Herostratus. I wonder, if this name tell you anything, though... Likely a no. May be a name of CCP TomB will spark some memory? Still no? You are too young to know his story? Shame. |

Tonto Auri
Vhero' Multipurpose Corp
100
|
Posted - 2013.04.25 12:10:00 -
[120] - Quote
Tyberius Franklin wrote:Pelea Ming wrote:To reiterate his point for all the tl;dr out there... "If your going to do something, do it right the first time, take pride in your work, and don't make excuses to procrastinate over it." If you are of a mind to think you can balance a complex system right the first time and never have to later make changes based on things you find out along the way, you probably shouldn't be balancing complex systems. The balance was there for years. It wasn't very good, because some ships were intentionally made underpowered (literally - lacking powergrid to fit anything worthwhile). And if YOU have mind to think that
Quote: For justice thunders condemnation A better world's in birth! No more tradition's chains shall bind us Arise, ye slaves, no more in thrall; The earth shall rise on new foundations We have been naught we shall be all. served well in 1917, you're an idiot. I live in this country. And I see, how it is degraded compared to all around. And least of all I want to see the same mistake happening in EVE. |
|

Tonto Auri
Vhero' Multipurpose Corp
100
|
Posted - 2013.04.25 12:12:00 -
[121] - Quote
Onslaughtor wrote:As a long time Amarr pilot, I am very pleased with these changes.
Not trolling. You do. |

Tonto Auri
Vhero' Multipurpose Corp
100
|
Posted - 2013.04.25 16:05:00 -
[122] - Quote
Kagura Nikon wrote:And do not dare to bring PVE into a balance discussion. Oh, how dare you try to blush us?... I alredy suggested a variant, that make all 3 ships suitable for both PvP and PvE. In contrast to OP's clueless shuffle of already established ship roles. |

Tonto Auri
Vhero' Multipurpose Corp
100
|
Posted - 2013.04.25 16:09:00 -
[123] - Quote
Kagura Nikon wrote:You fail to realize You fail to realize, that difference of 3% in PvE means that you will have 3% less chance to cover your losses, making your PvP activity irrelevant, because you can't attend to it. You just don't have money for it. |

Tonto Auri
Vhero' Multipurpose Corp
105
|
Posted - 2013.04.25 23:24:00 -
[124] - Quote
ISD Ezwal wrote:I have removed some non constructive posts. Thank you for your attention, I'll go over thread now and repost each constructive message you deleted. Thankfully, we have an independent, non-biased forum archive. |

Tonto Auri
Vhero' Multipurpose Corp
108
|
Posted - 2013.04.25 23:40:00 -
[125] - Quote
Avald Midular wrote:OP only received 20 "likes" Curious. Some thread statistics: The thread was posted over two weeks ago. (18 days to be precise) The thread has seen roughly 100 posts a day(!) There's over 40(!) participants, who have left 10 or more messages, out of ~400 authors in total. The average length of the message in thread is more than 1000 characters (even including (excluding) massive overquoting, this is rather big number!) Yet, the OP only received, like... all of 20 "likes". Out of 400 posters? Not counting viewers? How's that for statistics? |

Tonto Auri
Vhero' Multipurpose Corp
109
|
Posted - 2013.04.26 12:28:00 -
[126] - Quote
Nevyn Auscent wrote:new Geddon, ... does fit the niche amarr designs. What?........ |

Tonto Auri
Vhero' Multipurpose Corp
109
|
Posted - 2013.04.26 12:41:00 -
[127] - Quote
Naso Aya wrote:Provence Tristram wrote:Regolis wrote:Well .. if it was meant to be a larger Prophecy it should have used the Abaddon hull .. but I don't want to get into that argument again.
I don't understand why they don't just introduce it as a T1 Khanid hull using the Abaddon and be done with it.
Omen -> Armageddon Prophecy -> Abaddon
I mean doesn't the Prophecy have the resist bonus with the drone bonus?
Agreed. The Armageddon is the clear successor to the Omen. It's nonsense to turn it into this drone hive. And with the Abaddon obviously going up from a Maller, if we HAVE to have a drone boat, that leaves the Apoc. Prophecy -> Abaddon. Also, there's just not enough space for drones in Apoc. |

Tonto Auri
Vhero' Multipurpose Corp
109
|
Posted - 2013.04.26 12:51:00 -
[128] - Quote
Asmodai Xodai wrote:What's wrong with simply putting amarr down and trying out other races? It's what I'm doing now (just bought two caldari ships, and will be training for minmatar to try them as well). You know, some playing this game for specific reasons.
Quote:Vote with your choices. Don't wed yourself to amarr, even if you thought they were the coolest. I was born amarr too, but if the devs are hell-bent on punishing them, I'm not a sucker for punishment.
Vote with your feet. Leave amarr in droves. That way the devs can either accept a 3 race game, or do something about it. I think that would be far more effective than trying to reason with these people. I'd rather just stop playing (again, this time for a reason, and unlikely to come back), than see myself chewing this synthetic fecalias and keep a happy face. |

Tonto Auri
Vhero' Multipurpose Corp
109
|
Posted - 2013.04.26 13:16:00 -
[129] - Quote
Ruze wrote:[quote=Tonto Auri]There's a rule that you don't do if you want your argument to be taken seriously. Don't threaten to quit. I'm not threatening. I'm making a statement in responce to specific offer. |

Tonto Auri
Vhero' Multipurpose Corp
109
|
Posted - 2013.04.26 13:21:00 -
[130] - Quote
Avald Midular wrote:OP only received 20 "likes" Curious. Some thread statistics: The thread was posted over two weeks ago. (18 days to be precise) The thread has seen roughly 100 posts a day(!) There's over 40(!) participants, who have left 10 or more messages, out of ~400 authors in total. The average length of the message in thread is more than 1000 characters (even including (excluding) massive overquoting, this is rather big number!) Yet, the OP only received, like... all of 20 "likes". Out of 400 posters? Not counting viewers? How's that for statistics? |
|

Tonto Auri
Vhero' Multipurpose Corp
111
|
Posted - 2013.04.26 14:53:00 -
[131] - Quote
Cy4nid3 wrote:Is there a chance to get amarr Skill points resetted ? Could need Winmatar BS V and projectile instead of lazors after these changes  Would call for all BS skillpoints reimbursement. Many players would want to move away from crap CCP putting them into. |

Tonto Auri
Vhero' Multipurpose Corp
115
|
Posted - 2013.04.26 20:34:00 -
[132] - Quote
Ruze wrote:Remember cats that they are basing the geddon changes off of the popularity of the prophecy.
I mean, all my Gallente friends are flying them nowadays. That's even more ********, than I could've imagined. |

Tonto Auri
Vhero' Multipurpose Corp
115
|
Posted - 2013.04.26 20:36:00 -
[133] - Quote
Kharamete wrote:And I would probably sub my inactive Khanid character again who, unlike this character, does actually undock and enjoy the short, short line of pure Khanid ships like the Sacrilege, Vengeance, etc. There is more to Amarr that just lasers and armor. Tell that to my Sacrilege, ok? If you tried to make a point, you failed. Especially - mentioning Khanid in Amarr thread. |

Tonto Auri
Vhero' Multipurpose Corp
115
|
Posted - 2013.04.26 20:52:00 -
[134] - Quote
Just because YOU want something, doesn't mean, it's warranted, or fit the storyline. Armageddon changes are just an attempt to pull a ship that was too expensive for him to fly into game through back door. I don't mind a missile/drone boat in Amarr BS line (or, let's be honest, I would greatly benefit from such a ship), but not Armageddon, and not in this ******** way. |

Tonto Auri
Vhero' Multipurpose Corp
118
|
Posted - 2013.04.27 00:32:00 -
[135] - Quote
Tyberius Franklin wrote:I'm not fully understanding here. For instance, the claim of bringing homogenization to a race Homogenization ACROSS races. Please don't comment on issue you don't understand. |

Tonto Auri
Vhero' Multipurpose Corp
123
|
Posted - 2013.04.27 12:40:00 -
[136] - Quote
Ashlar Vellum wrote:CCP Rise tries to explain stuff there. click Did he said anything other than "new exciting roles fo each ship" bullshit? Anyone have transcript? |

Tonto Auri
Vhero' Multipurpose Corp
124
|
Posted - 2013.04.27 15:21:00 -
[137] - Quote
Ashlar Vellum wrote:They did design new Apoc with drone boxycles under its belly. click I've seen it. Very bad piece of craftsmanship. |

Tonto Auri
Vhero' Multipurpose Corp
124
|
Posted - 2013.04.27 15:22:00 -
[138] - Quote
LuisWu wrote:Well, been nervous in that kind of situation its understable, I think. When you know that at least two people in the room want your head on the wall? I bet. |

Tonto Auri
Vhero' Multipurpose Corp
125
|
Posted - 2013.04.27 16:15:00 -
[139] - Quote
Convince whom? From fanfest presentation, it was rather obvious that CCP Rise was set as scapegoat, and the original idea isn't his own. |

Tonto Auri
Vhero' Multipurpose Corp
129
|
Posted - 2013.04.27 19:05:00 -
[140] - Quote
Naso Aya wrote:Because the Armageddon had a 125m drone bay. No seriously, that's as far as the thought seems to have gone. The Abaddons actually used by people/fleets, so it is off the table as far as major adjustments go, while the Apoc doesn't have a 125m drone bay, and used to, a long time ago, be the ultimate sniper platform. Translation: "It's not used, let's screw it!" That's ridiculous of an argument. |
|

Tonto Auri
Vhero' Multipurpose Corp
129
|
Posted - 2013.04.27 19:20:00 -
[141] - Quote
That's even MORE ridiculous of an argument. The easy-to-get catch-all ships exist to let people try as much as they can without a serious headache of cross-training. This doesn't mean that there should be "get this-this-this or that-that-that and be happy" strings. this is not World of Tanks, it's EVE. |

Tonto Auri
Vhero' Multipurpose Corp
129
|
Posted - 2013.04.27 20:21:00 -
[142] - Quote
This was possible to achieve without ruining current balance. |

Tonto Auri
Vhero' Multipurpose Corp
130
|
Posted - 2013.04.27 23:29:00 -
[143] - Quote
Veshta Yoshida wrote:Does it really matter which of the hulls was used as drone carrier as long as bonuses are shuffled around anyway? Yes, it does. If not to save a company from facepalm moments, then at least for consistency's sake. |

Tonto Auri
Vhero' Multipurpose Corp
130
|
Posted - 2013.04.27 23:39:00 -
[144] - Quote
Veshta Yoshida wrote:You are getting a ton of versatility and a chance to get out from the yoke of the limitations of lasers. LOL? I don't see any versatility in here at all, we get 3 single-minded hulls, neither of which can reliable perform any other task. And especially Armageddon is useless with it's half of the bonuses. You can't use drones at range, they'll die before shooring even once, you can't use other weapons or you waste your bonus, or both of them, all in all - the hull is useless.
Quote:- Abaddon is, and has been since it was introduced, the massive fleet ship with no compare .. No wonder, for a tier 3 hull.
It was just a good brick, no real performance.
Quote:in that theatre and still used even in the post-alpha Eve (albeit sometimes sporting arty itself  ). Was good, will remain good .. in the large scale engagement. - Apocalypse had/has range, it is probably the single feature of the hull that allows room for it on the market, however small. Adding tracking to that just makes it stronger at what it does and has done through the years .. now we just need to get rid (read: nerf into ground) tier3 BCs, sort potential cap issues and find a solution to probing making snipers lame ducks and it will dominate like nothing else. - Armageddon was the cheap effective alternative, only used when range was not an issue and logis were sparce. Usage had dropped off since the last general EHP buff all those years ago and the hull itself only recognizable because its navy sibling became abundant overnight (thank you farmers ..|.. ). Which would you choose to become the cross-racial platform? The one that does more of the same (Arma) or the one with a unique ability/bonus/feature and very illustrious history (fleets 6-7 years past were predominantly Apocs, vast clouds of laser toting Apocs blocking out the suns abusing the snot out of Tachs). Market stats show that Armageddon was the top seller, ahead of BOTH the Abaddon and Apocalypse. BOTH, remember. Armageddon was traded about 100 hulls a day, Abaddon about 40 and Apocalypse less than 30 hulls. In Jita. Go check it out yourself. If we pick the CCP's argument of least used ship as meaningful, it's either Apocalypse or Abaddon. But for consistency's sake, only Abaddon have any credibility as drone boat. |

Tonto Auri
Vhero' Multipurpose Corp
131
|
Posted - 2013.04.28 06:40:00 -
[145] - Quote
Provence Tristram wrote:I just don't see this vast pool of players who look at the Amarr, say 'okay, I'm going to go neut-drones instead of lasers,' climb the tree, and then find themselves 'foiled' by the lack of a BS catering to their distinct needs. Um. Bhaalgorn? |

Tonto Auri
Vhero' Multipurpose Corp
131
|
Posted - 2013.04.28 06:42:00 -
[146] - Quote
Naso Aya wrote:Art resources are often cited as the bottleneck for many things. Do you hold us for fools? In what a way THIS is relevant here? |

Tonto Auri
Vhero' Multipurpose Corp
131
|
Posted - 2013.04.28 07:04:00 -
[147] - Quote
Nevyn Auscent wrote:To be honest, I'm really looking forward to all three hulls in Odyssey. Most of the complaints in this thread actually are talking about the crippling issue of Lasers. Not the hulls themselves being poor. You didn't read the thread.
Quote:Is the Geddon a huge change, yes, but it also no longer feels overshadowed. You call by far the most used Amarr BS "overshadowed"? Are you... er... sane? |

Tonto Auri
Vhero' Multipurpose Corp
131
|
Posted - 2013.04.28 12:28:00 -
[148] - Quote
Korgan Nailo wrote:I've been watching some of the Fanfest videos, and I would like to share one in particular: http://www.twitch.tv/ccp/b/395925361 at 3:01:49. That might put into perspective how much has been going on for Odyssey. I hope it helps to improve moods around a bit, it did for me! =) Could you please elaborate for us, what was that, what you though would change our mood even slightly? |

Tonto Auri
Vhero' Multipurpose Corp
133
|
Posted - 2013.04.29 16:08:00 -
[149] - Quote
[quote=Korgan Nailo]Sure, let me dwell into it a bit.
It basically helped me to put things into perspective, as simple as that.
First, there are the amount of changes, by that presentation only here are the topics they listed: - Starbases review in storages, subsystems, POSes, etc Didn't noticed any "review". Just a couple of sugar bones to placate the crowd. Overall, POS'es not gonna change.
> - 0.0 Stations capabilities review in comparison to high sec Yeah, especially in regard to refining yield.
> - Ship Rebalancing (Faction Frigates, Faction Cruisers, T1 Battlecruisers and T1 Battleships) * Noticed. (Hard to not notice 100-pages threads of outright hate.)
> - Ore Mining Changes, adjusting mineral composition of ore types and new asteroid clusters Yeah, yeah. Like it can help anything without review of refining rates.
> - Moon Mining and Tech 2 Materials bottlenecks review Honestly, that's what I can't comment upon.
> - Ice Belts moved to Anomalies, with devblogs explaining Noticed. Especially noticed the fact that these anomalies are bound to spawn in the same system.
> - New In-Flight Controls (fancy) You misinterpreted this part. There's no inflight controls.
> - Jump Transitions, new Stargates (fancy) A splash of mud into the face.
> - New Station Hangars and Undock Effects (fancy) I could not care less.
> - New Music (fancy) EVE has sound?
> - Capital Size Rigs Predictable. Though, this is likely for good.
> - New Apocalypse Design (fancy) Atrocious.
> - New Turret and Module Effects and Sounds (fancy) EVE has sound?
> - New Pod and Death Transitions (fancy) I could not care less.
> - New Navy Battlecruisers (this is a big one) Yeah, I should **** with a boiling water? I'm not using battlecruisers.
> - Security Status Changes for Tags, buying your graces back with CONCORD Ahha, exciting... Very-very exciting.
> - Updated Career Agent Missions for Exploration With so much changes? Predictable.
> - New Modules and Skills for Scanning and Decryption We'll have to see.
> - Probe Formations and Visual Results Your problem is that you don't understand implication of this change. They are deliberately trying to kill cherry-picking in exploration.
> - New System Scanner (fancy, but also game play impact, awesome) Can't comment, until I see it myself.
> - New Data and Relic Sites, instead of Archeology Sites, with new gameplay Noticed. Especially noticed the new can chasing idea. Like we've had not enough problems as it is? It basically makes exploration useless, unless you have an alt in Noctis to catch these cans. People will just forget it and stick to 4/10 more strictly.
Quote:So, many changes are just "fancy", but others, they really impact the core gameplay. Now, do me a favor and find the " * " (asterisk) I put up there in that list. Yeah, we are all ditching our heads out for that line.
It became then to me evident that CCP is putting a lot of changes, and if they are going to change more or less based on community feedback, that is something to be seen, but also how much impact and how all those changes will interact with each other. You can never foresee everything. I already provided this feedback earlier, and I'll put it up here for you one more time: Consistent gameplay is more important, than any envisioned "goods". When I spend years to train for specific ship, and it gets dragged under me on a short notice and replaced with something that doesn't even LOOKS like it can work, the least expected reaction is disappointment.
Quote:Second, in several other videos during the Fanfest, you can see that a lot has been going on in the company and the game. Related to this particular issue, you can check this video http://www.twitch.tv/ccp/c/2203986 (Ship Rebalancing), at 42:20. The guy is mentioning he can't use Railguns without running out of cap, haha, he doesn't even have a clue of how bad it goes for lasers. Pity the question was posed as he did, because he completely screwed the question, but it is clear that many players do face the problem. Anyway, the "answer" if I can put it like that, is: "that is the intended gameplay for those ships". I haven't had an issue with hybrids. You trade one or two modules around and fitting still keeps solid.
Quote:Also, in this Ship Rebalancing video, if you want to watch it all Dude, it's always a shame, when someone says something like that. Why you all readily assuming, that people not watching these videos, because they don't want to? Can't there be other reasons?
Quote:you might come to conclusions of your own about CCP Rise and Fozzie work and starting relationship. I won't comment on it, but it definitely helped me have a clearer picture. Yeah, I've read something to that extent already.
> Bottom line for me, after watching some of those videos was that there is a lot going on. Of course. And the most apparent issue was that players feedback is being ignored by alot of people. Worse, wasn't even intended to be heard, it seems. |

Tonto Auri
Vhero' Multipurpose Corp
135
|
Posted - 2013.04.30 18:10:00 -
[150] - Quote
That's some vague responce. And note the "not required localization". Assuming they are dead set to push this crap on us, the ship descriptions WILL require localization, which means - the changes already locked in... most likely. |
|

Tonto Auri
Vhero' Multipurpose Corp
135
|
Posted - 2013.04.30 18:32:00 -
[151] - Quote
Naso Aya wrote:He also got a response from Fozzie, not Rise. We don't know if Rise is under different constraints than Fozzie is in terms of time, ship balancing, etc. Constraints are not set per employee... |

Tonto Auri
Vhero' Multipurpose Corp
136
|
Posted - 2013.04.30 21:14:00 -
[152] - Quote
"Just drop turrets" doesn't make sense. Why forcing choices? I'm flying a 'geddon with six turrets, while it could field seven. Now, what? I have all I need for a specific task at hand, in a balance of offense and defense that suits my needs. If I need something else, I can do it in a different way. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
136
|
Posted - 2013.04.30 21:15:00 -
[153] - Quote
Kaarous Aldurald wrote:Quote:Having 2 8 turret BS's for the race with triple the cap cost just to fire your weapons and absurdly more PG to fit them is a cruel joke Moreso when other race's Battleships are actively having turrets removed, and their damage bonuses buffed to compensate, specifically for the purpose of alleviating cap use. No other race have oversized long-range turrets. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
136
|
Posted - 2013.05.01 02:04:00 -
[154] - Quote
Kagura Nikon wrote:Tonto Auri wrote:"Just drop turrets" doesn't make sense. Why forcing choices? I'm flying a 'geddon with six turrets, while it could field seven. Now, what? I have all I need for a specific task at hand, in a balance of offense and defense that suits my needs. If I need something else, I can do it in a different way. You know you can use the 8 slots with mega pulkses for another role right...? That's exactly what I did mean in the post you quoted, if you read it carefully. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
136
|
Posted - 2013.05.01 02:36:00 -
[155] - Quote
Avald Midular wrote:Come on, you don't do your argument any favors when you say 425's have more CPU than any other weapon....by a measly 6 CPU versus Cruise Launcher or less than 10% (only 9 more than Tach's). While Tach's require near DOUBLE more PG than 425's at 4125 versus 2310 for 425's. Remember Tach's use TRIPLE the cap as 425's as well.
Nobody is saying Beams shouldn't cost more cap or more PG, but there is a football field of difference between mega-beams/tach's and the other weapons when it comes to PG and Cap and we're just asking for this difference to be lowered so that these weapons actually get used by something other than a Nightmare since it is the only one that can actually fit them without gimping their fit beyond belief that they might as well use Scorch and save the tears.
If Tach's were as OP as you claim we would see them used more...or at all especially in fleet environments where cap isn't as much an issue and you wouldn't see Amarr ships fitting Scorch nearly 100% of the time (only taking a break to fit Arties). Let's make comparison fair, shall we? What is these 6 CPU make in percentage of CPU available on battleship? The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
136
|
Posted - 2013.05.01 02:59:00 -
[156] - Quote
Avald Midular wrote:Tonto Auri wrote:Avald Midular wrote:Come on, you don't do your argument any favors when you say 425's have more CPU than any other weapon....by a measly 6 CPU versus Cruise Launcher or less than 10% (only 9 more than Tach's). While Tach's require near DOUBLE more PG than 425's at 4125 versus 2310 for 425's. Remember Tach's use TRIPLE the cap as 425's as well.
Nobody is saying Beams shouldn't cost more cap or more PG, but there is a football field of difference between mega-beams/tach's and the other weapons when it comes to PG and Cap and we're just asking for this difference to be lowered so that these weapons actually get used by something other than a Nightmare since it is the only one that can actually fit them without gimping their fit beyond belief that they might as well use Scorch and save the tears.
If Tach's were as OP as you claim we would see them used more...or at all especially in fleet environments where cap isn't as much an issue and you wouldn't see Amarr ships fitting Scorch nearly 100% of the time (only taking a break to fit Arties). Let's make comparison fair, shall we? What is these 6 CPU make in percentage of CPU available on battleship? I mentioned that, it's less than 10%, versus the 100% difference in PG the Amarr face. I'ts 10% only if you count a full rack. (~1.1-1.2% per position, average BS have ~500CPU) The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
136
|
Posted - 2013.05.01 14:48:00 -
[157] - Quote
Do keep in mind, that Rokh using CPU-expensive shield tank. And current PG/CPU numbers are ought to change. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
136
|
Posted - 2013.05.01 18:25:00 -
[158] - Quote
Missed that part. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
136
|
Posted - 2013.05.02 18:14:00 -
[159] - Quote
Um... then make gyrostabs only increase RoF, perhaps? The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
137
|
Posted - 2013.05.04 19:23:00 -
[160] - Quote
My personal issues with proposed chages, in no particular order: * Randomly shuffling hulls and roles, because you don't understand the problem, which tiericide supposed to not turn into a different problem, but actually fix, is stupid. * Radically changing ships, that are pretty much balanced already, only in need of a few small tweaks, buffed powergrid/CPU/cap regen - plain stupid. * Armageddon and Apocalypse is a two iconic Amarr ships. Changing their roles is a great disservice to community. * Armageddon with neut/NOS bonus doesn't fit Amarr stryline. It's a Blood Raiders thing, not Amarr. Throwing ten years of backstory, lore, novels out of the window will lead to community disappointment at the very least. * We already have T1 sucker ship in the battleship line. That's an argument separate from lore perspective. * The +RoF main bonus of Armageddon is more appropriate for Attack BS, than the Abaddon's +Dmg - it is better balanced with leveling, doesn't change your damage, only shift it towards initial burst. Which, I believe, creates an interesting diversity in ship fittings throughout the path from Amarr BS I to Amarr BS V. While flat +Dmg bonus is just a boring power creep, which CCP is proclaimed to be against. Not seems like they are holding their word very tight. * Apocalypse can be debated back and forth, as long as it's range bonus is there. I'll just mention it here for completeness. * Abaddon doesn't even LOOK like it can swoop around, on MWD or angel's wings - it's just a gold(not even gold anymore, since they changed to these "shaders", it's just bland sandstone color) brick. For it's defence, I can only say that it, apparently, have launch bays, which other Amarr BS seems to be lacking. Also, overall "fat" look suggests enough internal space to store vast amount of drones. * The argument that "we can't change the Abaddon, as it's most used Amarr ship" doesn't cause anything, but a burst of laughter. Most used Amarr ship is Armageddon (average 100 hulls a day traded), Apocalypse (30) and Abaddon (40) numbers combined can't compete with Armageddon alone.
Bottom line of these changes: Russia, year 1917, October, 26'th. "We will destroy everything, no matter the cost. What then? We'll see. But first, we'll destroy."
Something more middle ground would work better for everyone. Like this.
Armageddon Attack BS, 7/4/8, 6T, 50/75 (50/100 ?) drones 5% RoF increase 5% Tracking You hardly do more damage with increased RoF, more DPS - yes, but you'll have to sacrifice mobility and/or tank to consistently provide that much DPS. Which, IMO, balancing one against another. RoF bonus can be higher, depends on the final numbers of laser cap use, though you get more capacitor spent with each 0.1% RoF increase, which could balance it roughly equal. With 50mbit drones - the idea is to have ability to sport a flight of meds, while having at least some backup/variety up her sleeve, to help with the brawl. Some tech pron: http://img14.imageshack.us/img14/3876/armageddon2013.png (Lasers cap usage changes taken into account) Notice, how boring the damage bonus looks.
Apocalypse Combat BS, 8/3/7, 8T 10% optimal bonus 5% damage bonus Balance PG around 6 tachyons or full rack of megabeams. Then 7 lows will go for the preferered mix of tank, gank, and stat mods. Though, Scorch issue needs to be resolved first. It's a shame, that pulse crystal takes on the work of beams in sniping.
Abaddon Combat BS, 8/4/6, 8T, 6L, 125/XXX drones Slightly better capacitor regen, than of the previous two. +10% to drone damage, hit points and mining yield per level +4% to armor resistances per level The "Drone combat" BS (with Domi being attack one). I think, this one speaks for herself. But just in case you didn't noticed, you may still use lasers (though, unbonused), or you may prefer to fit launchers and have a few utility slots for cap games. Yes, indirectly, it is the same cap warfare, that has been proposed for Armageddon before, but it doesn't step on Bhallgorn toes, and maintain the general Amarr line in spirit. Lower amount of lows is partially compensated by innate resists bonus. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |
|

Tonto Auri
Vhero' Multipurpose Corp
138
|
Posted - 2013.05.04 20:18:00 -
[161] - Quote
If capacitor consumption/recharge rate is fixed to a bearable levels, RoF will create, as you put it, an "interesting" playfield. Increased RoF shift your damage into a short burst. Basically, you reaching the Alpha effect without actually doing more damage. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
138
|
Posted - 2013.05.04 20:19:00 -
[162] - Quote
P.S. We've got over the Gallente thread.... :/ The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
138
|
Posted - 2013.05.04 21:31:00 -
[163] - Quote
Veshta Yoshida wrote:@Tonto: Guessing you have never flown the Nomen .. RoF not only obliterates your crystals (only ship I have ever carried spare Scorch stack in) but suck you dry in a heartbeat .. not a pretty sight. Won't even think about what it would do without the cap redux bonus  T2 crystals are more volatile, than faction, and pulses eat them faster, than beams. You won't drive very far on stating the obvious. Also, bringing a low-level catch-all training ships or specialized T2 ships into T1 battleship discussion is at the very least unfair. At most: stupid. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
138
|
Posted - 2013.05.04 21:40:00 -
[164] - Quote
Veshta Yoshida wrote:Cap can be solved by: 1. Adding cap to hulls, which may result in unforeseen abuses (Apoc was a monster battery able to supply entire wings before!) and could neut down anything with a pulse). 2. Change cap modules/rigs (incl. elutri) to be 'better' so that less mods achieve same goal. Benefit (and downside) is that it would affect all ships/races and thus not be the end-all to close the gap with *new* Gallente in particular. I said specifically "Laser cap use". Not "hull cap issues".
Quote:3. Marauder them up. Less guns, bigger bonuses = less cap consumption. Can be done to all ships across the races to ensure that slot count is not skewed beyond what spin can cover up. They actually did this with the Maller of all things, so there is definitely a precedent. Also ensures that "noobs need not apply".
Quote:4. Add role bonuses to select ship classes, where the Amarr one would/could be cap based. Fully skilled Sacrilege is quite the Energizer Bunny for instance .. but doesn't have to be a hardwired bonus, could be module based such as "double effect from all integrated cap augmentations" (or however one phrases it to exclude injectors). That's a band-aid, not a solution. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
141
|
Posted - 2013.05.05 00:04:00 -
[165] - Quote
Nariya Kentaya wrote:Im still wondering what changed between now and the devblog a few months ago that stated Amarr battleships were "mostly fine" CCP Rise was hired. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
141
|
Posted - 2013.05.05 03:51:00 -
[166] - Quote
I'm finishing T2 rails myself. **** Amarr BS. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
147
|
Posted - 2013.05.06 16:34:00 -
[167] - Quote
kcab wrote:Hi I'm usually not reading the forums. But the new ship changes got my attention. I'm just going to throw in my opinion for now. For me, the 'Geddon always was more like a Tempeste (attack BS). If CCP is going to change it, Amarr won't have a BS in this role. The Abaddon is much like a mini Revelation ATM. You can sit there, shoot your lasers. If you want to do anything else you need to waste a mid slot for a Cap Booster. If you have enough cap you're still a bit immobile, because the abaddon is really, really heavy/slow. If CCP really thinks this is an attack BS...  And I don't get why they want to remove the Cap bonus anyway. I always thought CCP did this, because capacitor means damage for Amarr BS (higher ROF = higher cap drain). Please do not hesitate to flame me in case of total noobness kcab
That's pretty much the general opinion on these changes. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
149
|
Posted - 2013.05.06 23:01:00 -
[168] - Quote
Don't you know? Silent ignore is the best way to tell someone to **** off? The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
150
|
Posted - 2013.05.07 05:10:00 -
[169] - Quote
Sticking post to a new page. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
151
|
Posted - 2013.05.07 09:48:00 -
[170] - Quote
AspiB'elt wrote:The main problem is CCP forgot the roleplay.
Amarr must be slow Heavy tanked Use a lot of capa.
Amarr don't need to be fast because they have the range. (normally)
Are you an alt of Bouh Revetoile, who never undocked an Amarr BS in his life? The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |
|

Tonto Auri
Vhero' Multipurpose Corp
152
|
Posted - 2013.05.08 02:16:00 -
[171] - Quote
Avald Midular wrote:Nariya Kentaya wrote: and as for "resisitance piercing", lasers already had a somewhat compensation for their fitting and difficulties, and thast that at medium-long range, were gods, you will ALWAYS be in an amarr ships optimal, all they have to do is switch crystals which can be done instantaneously, though with the buffs other races and weapons systems have received, that optimal advantage has fallen out of favor.
Can't you say that about anyone's ammo switching though? The only advantage is you save the 5 or 10 seconds loading which I would trade any day for the fitting and cap usage. Switching from I.N. MF or Gleam and your dps drops like a stone anyway (but your cap usage doesn't). 5 or 10 seconds is not advantage, it's a loss of DPS for anyone else. And we're not talking about swtitching from MF to Gleam. Yeah, go guess, there's people who know how to actually use lasers, and not just fit MF and wonder, why they can't kill anything. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
152
|
Posted - 2013.05.08 17:16:00 -
[172] - Quote
Meghel wrote:Armageddon has a very nice bonus. You say dumb? I say it's useless in 90% situations.
Quote:Yes, Large Neuts have a Long Range. And now you get 50% extra.And you are complaining?  Yes, you can't kill anything with neut range bonus.
Quote:The new Armageddon is amazing. Much better then the former Neutralizing/Vamp Dominix. It's useless. 60% Amarr pilots will be forced to find a new ship for them, and what is the options? Brick Abaddon, that losing 4:5 against Armageddon even now, and will be just a brick then? Good-for-nothing Apocalypse?
Quote:Now, lets look at the Apoc. It gets 113 speed. The same as the Raven. It gets +19 speed, which is good. That Debunks worse speed It has a better tank than the Megathron (7000 vs 6500) but worse than the Tempest. The tank of the Raven is similar. So that debunks "Worst Tank" Its bonusses are now Tracking and Optimal. Situational? Sorry, it has the same tracking bonus as the Megathron. It has Superior Optimal to the Megathron. And you call both "situational"  Comparing one whip with a bunch to other is sure looks promising, if you talk to an idiot. Thankfully, we're not idiots. And the Apoc doesn't put a dent into any situation, that requires brute force.
> Now CCP will change the Large Energy weapons. They will require less cap.
They will require more cap. Simple math: +50% - 20% = 30% increased cap usage.
> So lets first see what the feedback is from the Test Server before we start Demanding Changes.
Oh, helloo, developer's alt. .!.
Quote:Of course, I am sure you will do lots of testing and will give lots of feedback in the form of posts, statistics and even video's. That is the best way to provet hat the new Amarr Bs's are bad :) We gave all the feedbacks already. The ships are below the grave floor even on paper, can't even theoretically work in reality. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
155
|
Posted - 2013.05.09 04:40:00 -
[173] - Quote
They were on test server (Duality) for last two weeks, approximately. Anything has changed? The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
157
|
Posted - 2013.05.09 23:34:00 -
[174] - Quote
My personal suggestion: https://forums.eveonline.com/default.aspx?g=posts&m=2975209#post2975209 The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
160
|
Posted - 2013.05.10 05:12:00 -
[175] - Quote
Dr Ted Kaper wrote:DAT geddon.. Probably the coolest ship change so far. Welcome to the cheap alternative to the bhaal! That's exactly the main problem of the "new" Armageddon. It shouldn't be there in first place. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
160
|
Posted - 2013.05.10 07:15:00 -
[176] - Quote
Apostrof Ahashion wrote:Range bonus on heavy neuts is not an op bonus. Dont compare it to Bhaalgorn. I'm not comparing it to Bhallgorn. I'm saying that if you have issues with Bhaal performance - bring them to Bhaal. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
160
|
Posted - 2013.05.10 07:16:00 -
[177] - Quote
Treatening to unsub won't work. Actual unsub, however, will. Though, due to my subscription plan, this option is not available to me. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
166
|
Posted - 2013.05.11 21:50:00 -
[178] - Quote
Loki Vice wrote:seriously, why have you all just accepting this heap of ****? Seriously? Accepting? You dare say? The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
166
|
Posted - 2013.05.11 21:51:00 -
[179] - Quote
Zarnak Wulf wrote:I have perfect fitting skills as a former Typhoon pilot. And drone skills. And missile skills. And armor skills. And navigation skills. Yeah... I can make it work quite well. Now, get a new player with 2-3 top in all skills, and make it work. Just work, without "well". The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
166
|
Posted - 2013.05.11 22:14:00 -
[180] - Quote
He's playing EVE. Noone told him that the game would be unplayable until after half of a year of extensive training. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |
|

Tonto Auri
Vhero' Multipurpose Corp
169
|
Posted - 2013.05.11 23:30:00 -
[181] - Quote
Pattern Clarc wrote:*Amarrians* complaining about homogenization because a battleship almost no one used became a drone boat The market statistics prove you wrong, easily. The battleship you call "noone using" is used by 60% Amarr battleship pilots. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
169
|
Posted - 2013.05.12 00:26:00 -
[182] - Quote
Calathorn Virpio wrote:Tonto Auri wrote:Pattern Clarc wrote:*Amarrians* complaining about homogenization because a battleship almost no one used became a drone boat The market statistics prove you wrong, easily. The battleship you call "noone using" is used by 60% Amarr battleship pilots. buying one and using it are different. right now it's cheap as can be. hell, my naga costs the same amount. the geddon is a throw away BS with SOME usefulness right now. after odessey hits? it will be an expensive PoS. (Piece of ****) If it's such a throwaway and not worth the crap, why am I prefer it over other two? I'll tell you why - because it's better. Simple at that. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
172
|
Posted - 2013.05.12 01:04:00 -
[183] - Quote
I have ALOT of SP in drones already, and I'm NOT going to use that crap afterward. Because who ever want to use crap? The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
173
|
Posted - 2013.05.12 09:52:00 -
[184] - Quote
Iyacia Cyric'ai wrote:why did you take away 2 slots for a mid slot? Was that maths fail? It now has 18 slots compared to the 19 slots of the Abaddon and Apoc. All drone ships have 1 slot less. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
174
|
Posted - 2013.05.12 11:54:00 -
[185] - Quote
Apostrof Ahashion wrote:And once again - as a drone boat Armageddon is outclassed by Dominix (and it should be), Oh, really?... Now, why would one use drone boat that is "outclassed"? Isn't the very idea of such wording sounds flawed to you? The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
174
|
Posted - 2013.05.12 13:35:00 -
[186] - Quote
Pattern Clarc wrote:The Dominix has 12,000 power grid versus the geddons 16,000, no missile hardpoints the same drone damage, drone bay one additional mid, and a drone optimal range bonus. If you think that makes the dominix a better drone boat, let alone, better ship your high and drunk. Just because you are stupid doesn't make your claims valid. dominix is clearly superior drone boat, by any means. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
177
|
Posted - 2013.05.14 02:58:00 -
[187] - Quote
Great CCP Rise basically dismissed any questions he tried to answer. Good job, I suppose? The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
178
|
Posted - 2013.05.14 04:00:00 -
[188] - Quote
CCP Rise wrote:I think the answer to this question is that beams (and possibly energy weapons as a whole) need to be visited with a full balance pass. This is not a problem that should get fixed through ship design, it should get addressed through a weapon system rebalance. As we are now finishing up balancing most of the 'core' ships in the game we will be looking to add more module balancing and I would think weapon systems would be near the top of the list. Good if true.
Quote:The Apoc is not "supposed" to use beams. I don't really know how you took that from my description which says "It is also getting an increase to power grid and CPU so that beams are a more viable option in the future." All I meant to say was that we increased fitting while lowering PG need for beams and so hopefully it would be more viable now than before. We know beams still need work on their own, as I said above. We took it from ship bonuses. Because the opposite makes little sense.
Quote:First of all, again, it isn't "supposed" to use beams. Even if it was, you really think increased tracking will never be relevant? Yes, we really think.
Quote:As for why tracking in general, I think there's a lot of reasons. Its makes the Apoc stand apart from the other two Amarr battleships in a very distinct and interesting way. It provides a niche for the Apoc in multiple environments. It offers a strong option to counter some of the most popular ships in PVP meta right now (attack BC and Tech 3 cruisers). It gives players who want to use Amarr battleships in smaller groups at closer ranges a new tool. It fits the idea of the attack role well. On and on. Blind claim, not supported by anything but delusions, as it's evident from the whole thread of criticism.
Quote:Overall most of the concerns here seem related to cap or more specifically, beams. Oh? Check back to the link earlier in this post: the concerns of an energy weapon is far from prevalent. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
178
|
Posted - 2013.05.14 04:01:00 -
[189] - Quote
Quote:The Armageddon/Dominix debate seems to remain heated, but I think its a really good sign that there's people arguing both sides so passionately, and we'll just have to see how it shakes out once it goes live. I could not care less about Dominix. When changes to Amarr BS go live, I cancel my subscription. I'm NOT playing this game for your entertainment. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
180
|
Posted - 2013.05.14 04:27:00 -
[190] - Quote
To be honest, I'm not used to repeat my statements twice. If you're trying to placate me by telling that "but not much have changed... yet", it's a futile effort. Sooner or later, they drag every ship from under me, and what I would be flying? The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |
|

Tonto Auri
Vhero' Multipurpose Corp
185
|
Posted - 2013.05.14 11:38:00 -
[191] - Quote
Nevyn Auscent wrote:Tonto, if/when Energy weapons get a real fix (Which really only needs the percentages we have been saying here and in the Energy Weapons thread), the Apoc will actually be in a pretty good place. If/when they "fix" lasers, Apoc will still be as bland as other two. None of the new BS can compete with old Armageddon, not even remotely. Bottom line: Amarr is shafted. However you slice this sentence, it won't change. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
186
|
Posted - 2013.05.14 14:43:00 -
[192] - Quote
Unit757 wrote:Go fit a dual plated mega pulse geddon on TQ, then go fit a dual plated mega pulse apoc on sisi. You know, you making little sense? If you bring TQ 'geddon to the same PG/CPU, as Apoc/Abaddon, it will allow this fit easily. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
186
|
Posted - 2013.05.14 17:25:00 -
[193] - Quote
And what exactly you want to track better? Frigates? Don't try to fool me here, you'll fit pulses with conflag on it. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
188
|
Posted - 2013.05.15 03:04:00 -
[194] - Quote
Unit757 wrote:Any one of these battleships can be used to run a mission, but you need to train into them. Slap cruise missiles and drones in a geddon and your set.
Although, seriously? Low SP characters and battleships? Go away, about all they are good for is an easy kill in low sec. First, 'geddon is just a joke. Even with my 70mil SP, 10 of which in missiles and 3.5 in drones. I'd rather pull a Dominix, than half-assed 'geddon. And this goes to every Amarr BS. Half-bonused, underpowered flying wrecks.
And second, we've discussed it earlier already. There's nothing wrong in having comparatively low SP. If you all high and mighty, go shine proudly in your corner. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
190
|
Posted - 2013.05.15 11:28:00 -
[195] - Quote
Kagura Nikon wrote:The normal geddon was not used much already in Missions. The best t1 and basically the only non bad t1 battleship for missions onamarr side was abaddon. The navy geddon and navy apoc were useful, but the plain geddon was a very poor choice. LOL? So, that's why I see only Golems, Nighmares, Rattlesnakes and sporadically - Paladins around the Amarr mission hubs? Oh, sorry, forgot Armageddons, yeah. Abaddon just doesn't cut it. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
191
|
Posted - 2013.05.15 20:28:00 -
[196] - Quote
Unit757 wrote:You are obviously just to stupid to see the bigger picture. The geddon is NOT a joke, it serves a purpose. Yeah, yeah. I know. Bhallgorn was too expensive for CCP Rise to fly and he decided to make himself a cheap version by punishing majority of Amarr BS pilots into this crap of a ship. I understand. Thanks for enlightment. BTW, you know, ****** had a "bigger picture" in mind, too.
Quote:If you want a straight up drone boat, the obvious choice is a dominix over a geddon, because that is it's primary role. The geddon gets a bonus to neuts, which your an idiot if you can't see the potential for an almost 40KM neut range, and the ship also gets a good bonus to it's drones aswell. You know, trying to call names speak more about you, than about anyone else? I clearly see potential... for half of it's bonuses. The problem is - you will nowhere be able to use both of them. Half-assed ship remains half-assed, however you slice it.
Quote:NONE of those ships are half-bonused. Currently, 2 of them are because they are stuck having to use up a bonus slot for their guns. With these changes, they now have two effective bonuses each, and all they need is a slight rebalanced on energy weapons as a whole. It is not the ships fault that energy weapons have a problem, it is the weapons themselves, which Rise has said a few times, WILL be looked at. Don't try to fool me. It does not and will never work. You weren't using Armageddon before, and you won't be using it after changes, except in some VERY, VERY special situations, that call for neuts and neuts alone.
Quote:And I never said there is anything WRONG with having low SP, I was implying that someone who has been playing for +/- 2 months shouldn't be jumping in a battleship and expecting it to preform well Why "shouldn't"? Who said that? You? Who are you, anyway? And yet again - drop your "well", and make it at least perform. It's hard enough now, and will be close to impossible after changes.
Quote:Better yet. Tonto, how about you go on the test server, do up a geddon fit, take a screenshot of it, and explain to me, and everyone else, why it sucks. Because untill you do that, you can stfu and "go shine proudly in your corner" How about you do the same? I mean, shut the **** up. I have no incentive to go to test server. Armageddon can't work even on paper, I don't see, how suddenly it could work in game. Unless you fit artillery on it, of course. Not to mention, I don't want to have anything to do with these changes. My subscription expires Jun 6, and I won't be extending it. Because there's nothing left for me to do. No ships to fly, no activity to enjoy. Scanning is turnmed into boring grind, Amarr ships turned into crap, both visual and performance vise. I could roll Gallente, but I was flying them for over 3 years and they no longer give me satisfaction. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
191
|
Posted - 2013.05.15 20:31:00 -
[197] - Quote
Kagura Nikon wrote:Tonto Auri wrote:Kagura Nikon wrote:The normal geddon was not used much already in Missions. The best t1 and basically the only non bad t1 battleship for missions onamarr side was abaddon. The navy geddon and navy apoc were useful, but the plain geddon was a very poor choice. LOL? So, that's why I see only Golems, Nighmares, Rattlesnakes and sporadically - Paladins around the Amarr mission hubs? Oh, sorry, forgot Armageddons, yeah. Abaddon just doesn't cut it. You realize NONE of those you citede are T1? Learn to read before answering a post You do realize, I didn't said about T1, or what not. (NM and Rattlesnake are, technically, T1, if you didn't know.) I just recounted the set of ships I see frequently in the mission hubs I'm using for LP stockpiling. I should probably add Dominix Navy Issue to the list, but it was flying by only one pilot. Although, it was seemingly omnipresent. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
192
|
Posted - 2013.05.16 09:15:00 -
[198] - Quote
Shade Alidiana wrote:Seems this thread isn't constructive. Everyone points the same concerns and issues again and again and again. Erm? You call obvious issues, that people point over and over again, isn't constructive? What would you call constructive, then? Exalted happiness in every post? The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
192
|
Posted - 2013.05.16 09:28:00 -
[199] - Quote
Unit757 wrote:Quote:Don't try to fool me. It does not and will never work. You weren't using Armageddon before, and you won't be using it after changes, except in some VERY, VERY special situations, that call for neuts and neuts alone. ahahahahahahaha, try harder noob. Check my killboard, Oh, we got a killboard masturbator :D How nice...
Quote:Quote:How about you do the same? I mean, shut the **** up. I have no incentive to go to test server. Armageddon can't work even on paper, I don't see, how suddenly it could work in game. Unless you fit artillery on it, of course. Not to mention, I don't want to have anything to do with these changes. My subscription expires Jun 6, and I won't be extending it. Because there's nothing left for me to do. No ships to fly, no activity to enjoy. Scanning is turnmed into boring grind, Amarr ships turned into crap, both visual and performance vise. I could roll Gallente, but I was flying them for over 3 years and they no longer give me satisfaction. Oh, ok. But your an expert on Amarrian ships because you read about them in a forum topic, I fly only Amarr ships. Only non-amarr hulls in my hangars is a Noctis and... erm, Ares? Yes, I think it is. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
193
|
Posted - 2013.05.16 16:58:00 -
[200] - Quote
Short version: EVE is no longer a sandbox. It's a niche game with clearly separated "tank/healer/DPS" ship roles. Step left, step right from the defined pattern, and you are screwed. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |
|

Tonto Auri
Vhero' Multipurpose Corp
194
|
Posted - 2013.05.17 12:02:00 -
[201] - Quote
Kharamete wrote: With 7 neutralisers in the highs, the Armageddon does 25 x 7 = 175 GJ per second.
For two seconds.
ExAstra wrote:Trying to figure out what everyone's problem with Amarr battleships is, obviously.
This. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
194
|
Posted - 2013.05.17 14:45:00 -
[202] - Quote
ExAstra wrote:Did you seriously just suggest an 8 laser capable, full damage bonused drones (even threw the mining yield in there for the lulz, huh? Cuz Domi doesn't get it), with the option of 6 launchers? I'm sorry but this proposal does the Dominix an even greater disservice than the proposed Armageddon does. It all depends on how bound CCP on keeping Artillery Abaddons in game. (Hard-bound so far, it seems.) If they are not, they could take steps to adjust slots and hardpoints to more appropriate numbers. At any rate, the post was just an idea. Evidently, better one, than what we're getting with Odissey. Okay, you getting. I'm leaving this game shortly after release. And this time not coming back, in a year, or a decade - if there's nothing for me to fly and nothing to do, I don't see, how can I keep subscription up. Seems like a waste of money. And thanks for noticing that little joke. Appreciate it. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
195
|
Posted - 2013.05.20 21:31:00 -
[203] - Quote
Ocih wrote:Zidious wrote:Thanks for Utterly Ruining the Geddon. No dps bonus means it's now an Arty/ Neut boat like the Prophecy was for years. That has been the strength of Amarr for 10 years. They were never a laser platform. They just happened to be the only fleet that had the option to use them. They still are. When they aren't, the become an Armor tanking beast with a crazy Capacitor and in this case a Drone bay to boot. Logi the drone bays, add that to the weapons free capacitor tank and I'm thinking a Geddon fleet is going to be one SOB to kill. Are-aren't-are-aren't... I stopped reading after third passage. You making no sense. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
197
|
Posted - 2013.05.22 20:04:00 -
[204] - Quote
Oplar Linzsio wrote:I think the Geddon will take the place of Apoc for amarr mission runners.. Means, never ever used? That's right. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
197
|
Posted - 2013.05.23 16:07:00 -
[205] - Quote
Pelea Ming wrote:Also, don't forget that, while Nuets don't kill rat cap, the AI is programmed to respond as if it had lost cap by stopping the programmed effects to simulate cap using mods such as reps and ab/mwd. You can only notice it, if you specifically test for it. In real combat situation this makes no difference. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |

Tonto Auri
Vhero' Multipurpose Corp
197
|
Posted - 2013.05.27 13:24:00 -
[206] - Quote
Abaddon was the second-worst choice for PVE at all times across the Amarr BS, up until MJD introduction. With MJD, Apocalypse is somewhat good, allowing to deliver more damage at longer ranges, trampling Abaddon into the grave. Considering there's no significant change coming up for Abaddon in Odyssey, I don't see, how can it suddenly become better. The two most common elements in the universe are hydrogen and stupidity. ---áHarlan Ellison |
|
|
|